diff options
author | Casey Corn <cmccad@yahoo.com> | 2003-06-18 07:48:55 +0400 |
---|---|---|
committer | Casey Corn <cmccad@yahoo.com> | 2003-06-18 07:48:55 +0400 |
commit | 17ca22de62176f808ed5b69b967808e79d4cfb05 (patch) | |
tree | 1d243d76090d8ab1d52985d29c65e62648deb100 /source/creator | |
parent | 63537d1e77df371f67a3fdcd7e7e754da0c1fca7 (diff) |
Rolled back comments. According to new guidelines, no .c files
should contain doxygen comments.
Diffstat (limited to 'source/creator')
-rw-r--r-- | source/creator/buildinfo.c | 17 | ||||
-rw-r--r-- | source/creator/creator.c | 191 |
2 files changed, 19 insertions, 189 deletions
diff --git a/source/creator/buildinfo.c b/source/creator/buildinfo.c index bb6bde1757e..79df75af80b 100644 --- a/source/creator/buildinfo.c +++ b/source/creator/buildinfo.c @@ -29,31 +29,14 @@ * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ -/** - * \file buildinfo.c - * \brief Info on the date, time, os, and type of blender build. - * \ingroup mainmodule - */ #ifdef HAVE_CONFIG_H #include <config.h> #endif #ifdef BUILD_DATE -/** - * Global build date. - */ char * build_date=BUILD_DATE; -/** - * Global build time. - */ char * build_time=BUILD_TIME; -/** - * Global build platform. - */ char * build_platform=BUILD_PLATFORM; -/** - * Global build type. - */ char * build_type=BUILD_TYPE; #endif diff --git a/source/creator/creator.c b/source/creator/creator.c index c63795d0038..d057c20068d 100644 --- a/source/creator/creator.c +++ b/source/creator/creator.c @@ -29,23 +29,6 @@ * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ -/** - * \file creator.c - * \ingroup mainmodule - * \brief The main blender function is defined here. - * - * This file contains the int main(int,char**) function along with some helper - * functions. - * - * For some reason, doxygen wants to say that the build_* info variables are - * defined here. They are really defined in buildinfo.c - * \todo clear out unnecessary includes - * - */ -/** - * \defgroup main_helpers Helpers - * \ingroup mainmodule - */ #include <stdlib.h> #ifdef HAVE_CONFIG_H @@ -127,45 +110,17 @@ extern char * build_platform; extern char * build_type; /* Local Function prototypes */ - -/** - * \brief Prints help message - * - * Prints a help message to the prompt when triggered by the switches: - * - "-h" - * - "--help" - * - "/?" - * - * \todo document -nofrozen switch - */ static void print_help(); /* for the callbacks: */ -/** - * \brief For callback functions. What does this do? - * \ingroup main_helpers - * \ingroup undoc - */ extern int pluginapi_force_ref(void); /* from blenpluginapi:pluginapi.c */ -/** - * \brief Holds the blender program name. - * - * Copied from argv[0]. Used for playanim and creting runtimes. - */ -char bprogname[FILE_MAXDIR+FILE_MAXFILE]; +char bprogname[FILE_MAXDIR+FILE_MAXFILE]; /* from blenpluginapi:pluginapi.c */ -/** \brief Initialise callbacks for the modules that need them */ +/* Initialise callbacks for the modules that need them */ void setCallbacks(void); -/** - * \brief Used for trapping the SIGFPE signal. - * - * This function is passed to signal() on the following platforms: - * - Alpha Linux - * - SGI - */ static void fpe_handler(int sig) { // printf("SIGFPE trapped\n"); @@ -217,50 +172,21 @@ static void print_help(void) } -/** - * \todo This function is neither used nor defined in this file! - * It is declared in source/blender/blenlib/PIL_time.h - * It is defined in source/blender/blenlib/intern/time.c - * Should this be here? - * - */ double PIL_check_seconds_timer(void); - -/* This is defined in: ??? */ extern void winlay_get_screensize(int *width_r, int *height_r); - -/** - * \brief The main blender function. - * - * This is function is compiled into the blender executable. It handles - * command line arugments and initialization. - */ int main(int argc, char **argv) { int a, i, stax, stay, sizx, sizy; SYS_SystemHandle syshandle; Scene *sce; -/** - * First step is to initialize platform specific variables and functions, and to - * set the callbacks. - */ -/** - * \internal - Turn on audio for WIN32 and linux - */ #if defined(WIN32) || defined (__linux__) int audio = 1; #else int audio = 0; #endif -/** - * \internal - Call the setCallbacks() function - */ setCallbacks(); -/** - * \internal Do some apple specific initialization. - * \todo Does anyone know why the first #ifdef __APPLE__ is here? - */ + #ifdef __APPLE__ /* patch to ignore argument finder gives us (pid?) */ if (argc==2 && strncmp(argv[1], "-psn_", 5)==0) { @@ -281,9 +207,6 @@ int main(int argc, char **argv) } #endif -/** - * \internal OS specific stuff for FreeBSD, Linux alpha, and sgi. - */ #ifdef __FreeBSD__ fpsetmask(0); #endif @@ -296,40 +219,23 @@ int main(int argc, char **argv) signal (SIGFPE, fpe_handler); #endif - /** - * \internal copy path to executable in bprogname. playanim and creting runtimes need this. - */ + // copy path to executable in bprogname. playanim and creting runtimes + // need this. + BLI_where_am_i(bprogname, argv[0]); - /** \internal Hack - force inclusion of the plugin api functions, - * \internal see blenpluginapi:pluginapi.c - * \todo pluginapi_force_ref() is defined as a hack. Fix this? + /* Hack - force inclusion of the plugin api functions, + * see blenpluginapi:pluginapi.c */ pluginapi_force_ref(); - /** - * Initialize globals, get the system handle and initialize the messaging system. - */ initglobals(); /* blender.c */ syshandle = SYS_GetSystem(); GEN_init_messaging_system(); /* first test for background */ - /** \internal The G_SCENESCRIPT is always set. */ G.f |= G_SCENESCRIPT; /* scenescript always set! */ - /** - * The first for loop parses thru the following command line arguments: - * - "-h", "--help", and "/?": prints a help message. - * - "-a": plays animations (only when it's before the -b switch). - * - "-b", "-B": sets blender to run in background mode. - * - "-m": obsolete switch. - * - "-y": disables python. - * - "-Y": explains \e why "-y" is used to disable python. - * \todo Put the -h, --help, and /? flags in one if statment. - * \todo -a has 2 different meanings, depending on context. - * \todo The -m switch has been disabled. Is there any reason to keep it here? - */ for(a=1; a<argc; a++) { /* Handle unix and windows style help requests */ @@ -388,29 +294,13 @@ int main(int argc, char **argv) } } -/** - * Set a few more options. - */ #ifdef __sgi setuid(getuid()); /* end superuser */ #endif - RE_init_render_data(); /** Render initializer must be called here because R.winpos from default file */ + RE_init_render_data(); /* must be called here because R.winpos from default file */ - /** - * If blender is not in background: - */ if(G.background==0) { - /** - * Parse the following command line arguments: - * - "-p": set the prefered window location and size. - * - "-d": enables debugging. - * - "-w": fullscreen mode. - * - "-W": borderless window (MS windows only). - * - "-R": registers the blender extensions. (MS windows only). - * - "-noaudion", "-nosound": disables audio. - * - "-nofrozen": disables frozen python. - */ for(a=1; a<argc; a++) { if(argv[a][0] == '-') { switch(argv[a][1]) { @@ -470,9 +360,9 @@ int main(int argc, char **argv) case 'N': if (strcasecmp(argv[a], "-noaudio") == 0|| strcasecmp(argv[a], "-nosound") == 0) { /** - * \internal The noaudio flag notifies the gameengine that no audio is wanted, - * even if the user didn't give the flag -g noaudio. - */ + notify the gameengine that no audio is wanted, even if the user didn't give + the flag -g noaudio. + */ SYS_WriteCommandLineInt(syshandle,"noaudio",1); audio = 0; @@ -488,9 +378,6 @@ int main(int argc, char **argv) } } - /** - * Start the python module, and initialize audio and BIF_init(). - */ BPY_start_python(); /** @@ -502,11 +389,6 @@ int main(int argc, char **argv) BIF_init(); } - /** - * If blender is in background: - * - Start python. - * - Turn audio off. - */ else { BPY_start_python(); SYS_WriteCommandLineInt(syshandle,"noaudio",1); @@ -515,9 +397,6 @@ int main(int argc, char **argv) if (G.f & G_DEBUG) printf("setting audio to: %d\n", audio); } - /** - * Next, initialize more stuff :) - */ RE_init_filt_mask(); #ifdef WITH_QUICKTIME @@ -543,17 +422,6 @@ int main(int argc, char **argv) /* OK we are ready for it */ - /** - * The third and final for loop processes the following arguments: - * - "-p" (again): This time four args are skipped and then break; - * - "-g": passes arguments to the game engine. - * - "-f": renders a single frame and saves it. - * - "-a": renders an animation. "-b" must be before "-a" - * - "-S": sets the starting scene name. - * - "-s": sets the start frame. - * - "-e": sets the end frame. - * - <file>: sets the blender file to open. - */ for(a=1; a<argc; a++) { if (G.afbreek==1) break; @@ -566,13 +434,13 @@ int main(int argc, char **argv) case 'g': { /** - * gameengine parameters are automaticly put into system - * -g [paramname = value] - * -g [boolparamname] - * example: - * -g novertexarrays - * -g maxvertexarraysize = 512 - */ + gameengine parameters are automaticly put into system + -g [paramname = value] + -g [boolparamname] + example: + -g novertexarrays + -g maxvertexarraysize = 512 + */ if(++a < argc) { @@ -649,50 +517,29 @@ int main(int argc, char **argv) break; } } - /** - * If the argument does not begin with a dash, it must be a file name. - */ else { BKE_read_file(argv[a], NULL); sound_initialize_sounds(); } } - /** - * If blender is in background mode, exit. - */ if(G.background) { exit_usiblender(); } - /** - * Otherwise, initialize the GUI. - */ setscreen(G.curscreen); - /** - * \internal if no scene exists, add one called "1". - */ if(G.main->scene.first==0) { sce= add_scene("1"); set_scene(sce); } - /** - * Start the main GUI loop. - */ screenmain(); - /** - * If everything went well, return with 0. - */ return 0; } /* end of int main(argc,argv) */ -/** - * Helper function for setCallbacks(). - */ static void error_cb(char *err) { error("%s", err); |