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authorCasey Corn <cmccad@yahoo.com>2003-06-18 07:48:55 +0400
committerCasey Corn <cmccad@yahoo.com>2003-06-18 07:48:55 +0400
commit17ca22de62176f808ed5b69b967808e79d4cfb05 (patch)
tree1d243d76090d8ab1d52985d29c65e62648deb100 /source/creator
parent63537d1e77df371f67a3fdcd7e7e754da0c1fca7 (diff)
Rolled back comments. According to new guidelines, no .c files
should contain doxygen comments.
Diffstat (limited to 'source/creator')
-rw-r--r--source/creator/buildinfo.c17
-rw-r--r--source/creator/creator.c191
2 files changed, 19 insertions, 189 deletions
diff --git a/source/creator/buildinfo.c b/source/creator/buildinfo.c
index bb6bde1757e..79df75af80b 100644
--- a/source/creator/buildinfo.c
+++ b/source/creator/buildinfo.c
@@ -29,31 +29,14 @@
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
-/**
- * \file buildinfo.c
- * \brief Info on the date, time, os, and type of blender build.
- * \ingroup mainmodule
- */
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef BUILD_DATE
-/**
- * Global build date.
- */
char * build_date=BUILD_DATE;
-/**
- * Global build time.
- */
char * build_time=BUILD_TIME;
-/**
- * Global build platform.
- */
char * build_platform=BUILD_PLATFORM;
-/**
- * Global build type.
- */
char * build_type=BUILD_TYPE;
#endif
diff --git a/source/creator/creator.c b/source/creator/creator.c
index c63795d0038..d057c20068d 100644
--- a/source/creator/creator.c
+++ b/source/creator/creator.c
@@ -29,23 +29,6 @@
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
-/**
- * \file creator.c
- * \ingroup mainmodule
- * \brief The main blender function is defined here.
- *
- * This file contains the int main(int,char**) function along with some helper
- * functions.
- *
- * For some reason, doxygen wants to say that the build_* info variables are
- * defined here. They are really defined in buildinfo.c
- * \todo clear out unnecessary includes
- *
- */
-/**
- * \defgroup main_helpers Helpers
- * \ingroup mainmodule
- */
#include <stdlib.h>
#ifdef HAVE_CONFIG_H
@@ -127,45 +110,17 @@ extern char * build_platform;
extern char * build_type;
/* Local Function prototypes */
-
-/**
- * \brief Prints help message
- *
- * Prints a help message to the prompt when triggered by the switches:
- * - "-h"
- * - "--help"
- * - "/?"
- *
- * \todo document -nofrozen switch
- */
static void print_help();
/* for the callbacks: */
-/**
- * \brief For callback functions. What does this do?
- * \ingroup main_helpers
- * \ingroup undoc
- */
extern int pluginapi_force_ref(void); /* from blenpluginapi:pluginapi.c */
-/**
- * \brief Holds the blender program name.
- *
- * Copied from argv[0]. Used for playanim and creting runtimes.
- */
-char bprogname[FILE_MAXDIR+FILE_MAXFILE];
+char bprogname[FILE_MAXDIR+FILE_MAXFILE]; /* from blenpluginapi:pluginapi.c */
-/** \brief Initialise callbacks for the modules that need them */
+/* Initialise callbacks for the modules that need them */
void setCallbacks(void);
-/**
- * \brief Used for trapping the SIGFPE signal.
- *
- * This function is passed to signal() on the following platforms:
- * - Alpha Linux
- * - SGI
- */
static void fpe_handler(int sig)
{
// printf("SIGFPE trapped\n");
@@ -217,50 +172,21 @@ static void print_help(void)
}
-/**
- * \todo This function is neither used nor defined in this file!
- * It is declared in source/blender/blenlib/PIL_time.h
- * It is defined in source/blender/blenlib/intern/time.c
- * Should this be here?
- *
- */
double PIL_check_seconds_timer(void);
-
-/* This is defined in: ??? */
extern void winlay_get_screensize(int *width_r, int *height_r);
-
-/**
- * \brief The main blender function.
- *
- * This is function is compiled into the blender executable. It handles
- * command line arugments and initialization.
- */
int main(int argc, char **argv)
{
int a, i, stax, stay, sizx, sizy;
SYS_SystemHandle syshandle;
Scene *sce;
-/**
- * First step is to initialize platform specific variables and functions, and to
- * set the callbacks.
- */
-/**
- * \internal - Turn on audio for WIN32 and linux
- */
#if defined(WIN32) || defined (__linux__)
int audio = 1;
#else
int audio = 0;
#endif
-/**
- * \internal - Call the setCallbacks() function
- */
setCallbacks();
-/**
- * \internal Do some apple specific initialization.
- * \todo Does anyone know why the first #ifdef __APPLE__ is here?
- */
+
#ifdef __APPLE__
/* patch to ignore argument finder gives us (pid?) */
if (argc==2 && strncmp(argv[1], "-psn_", 5)==0) {
@@ -281,9 +207,6 @@ int main(int argc, char **argv)
}
#endif
-/**
- * \internal OS specific stuff for FreeBSD, Linux alpha, and sgi.
- */
#ifdef __FreeBSD__
fpsetmask(0);
#endif
@@ -296,40 +219,23 @@ int main(int argc, char **argv)
signal (SIGFPE, fpe_handler);
#endif
- /**
- * \internal copy path to executable in bprogname. playanim and creting runtimes need this.
- */
+ // copy path to executable in bprogname. playanim and creting runtimes
+ // need this.
+
BLI_where_am_i(bprogname, argv[0]);
- /** \internal Hack - force inclusion of the plugin api functions,
- * \internal see blenpluginapi:pluginapi.c
- * \todo pluginapi_force_ref() is defined as a hack. Fix this?
+ /* Hack - force inclusion of the plugin api functions,
+ * see blenpluginapi:pluginapi.c
*/
pluginapi_force_ref();
- /**
- * Initialize globals, get the system handle and initialize the messaging system.
- */
initglobals(); /* blender.c */
syshandle = SYS_GetSystem();
GEN_init_messaging_system();
/* first test for background */
- /** \internal The G_SCENESCRIPT is always set. */
G.f |= G_SCENESCRIPT; /* scenescript always set! */
- /**
- * The first for loop parses thru the following command line arguments:
- * - "-h", "--help", and "/?": prints a help message.
- * - "-a": plays animations (only when it's before the -b switch).
- * - "-b", "-B": sets blender to run in background mode.
- * - "-m": obsolete switch.
- * - "-y": disables python.
- * - "-Y": explains \e why "-y" is used to disable python.
- * \todo Put the -h, --help, and /? flags in one if statment.
- * \todo -a has 2 different meanings, depending on context.
- * \todo The -m switch has been disabled. Is there any reason to keep it here?
- */
for(a=1; a<argc; a++) {
/* Handle unix and windows style help requests */
@@ -388,29 +294,13 @@ int main(int argc, char **argv)
}
}
-/**
- * Set a few more options.
- */
#ifdef __sgi
setuid(getuid()); /* end superuser */
#endif
- RE_init_render_data(); /** Render initializer must be called here because R.winpos from default file */
+ RE_init_render_data(); /* must be called here because R.winpos from default file */
- /**
- * If blender is not in background:
- */
if(G.background==0) {
- /**
- * Parse the following command line arguments:
- * - "-p": set the prefered window location and size.
- * - "-d": enables debugging.
- * - "-w": fullscreen mode.
- * - "-W": borderless window (MS windows only).
- * - "-R": registers the blender extensions. (MS windows only).
- * - "-noaudion", "-nosound": disables audio.
- * - "-nofrozen": disables frozen python.
- */
for(a=1; a<argc; a++) {
if(argv[a][0] == '-') {
switch(argv[a][1]) {
@@ -470,9 +360,9 @@ int main(int argc, char **argv)
case 'N':
if (strcasecmp(argv[a], "-noaudio") == 0|| strcasecmp(argv[a], "-nosound") == 0) {
/**
- * \internal The noaudio flag notifies the gameengine that no audio is wanted,
- * even if the user didn't give the flag -g noaudio.
- */
+ notify the gameengine that no audio is wanted, even if the user didn't give
+ the flag -g noaudio.
+ */
SYS_WriteCommandLineInt(syshandle,"noaudio",1);
audio = 0;
@@ -488,9 +378,6 @@ int main(int argc, char **argv)
}
}
- /**
- * Start the python module, and initialize audio and BIF_init().
- */
BPY_start_python();
/**
@@ -502,11 +389,6 @@ int main(int argc, char **argv)
BIF_init();
}
- /**
- * If blender is in background:
- * - Start python.
- * - Turn audio off.
- */
else {
BPY_start_python();
SYS_WriteCommandLineInt(syshandle,"noaudio",1);
@@ -515,9 +397,6 @@ int main(int argc, char **argv)
if (G.f & G_DEBUG) printf("setting audio to: %d\n", audio);
}
- /**
- * Next, initialize more stuff :)
- */
RE_init_filt_mask();
#ifdef WITH_QUICKTIME
@@ -543,17 +422,6 @@ int main(int argc, char **argv)
/* OK we are ready for it */
- /**
- * The third and final for loop processes the following arguments:
- * - "-p" (again): This time four args are skipped and then break;
- * - "-g": passes arguments to the game engine.
- * - "-f": renders a single frame and saves it.
- * - "-a": renders an animation. "-b" must be before "-a"
- * - "-S": sets the starting scene name.
- * - "-s": sets the start frame.
- * - "-e": sets the end frame.
- * - <file>: sets the blender file to open.
- */
for(a=1; a<argc; a++) {
if (G.afbreek==1) break;
@@ -566,13 +434,13 @@ int main(int argc, char **argv)
case 'g':
{
/**
- * gameengine parameters are automaticly put into system
- * -g [paramname = value]
- * -g [boolparamname]
- * example:
- * -g novertexarrays
- * -g maxvertexarraysize = 512
- */
+ gameengine parameters are automaticly put into system
+ -g [paramname = value]
+ -g [boolparamname]
+ example:
+ -g novertexarrays
+ -g maxvertexarraysize = 512
+ */
if(++a < argc)
{
@@ -649,50 +517,29 @@ int main(int argc, char **argv)
break;
}
}
- /**
- * If the argument does not begin with a dash, it must be a file name.
- */
else {
BKE_read_file(argv[a], NULL);
sound_initialize_sounds();
}
}
- /**
- * If blender is in background mode, exit.
- */
if(G.background)
{
exit_usiblender();
}
- /**
- * Otherwise, initialize the GUI.
- */
setscreen(G.curscreen);
- /**
- * \internal if no scene exists, add one called "1".
- */
if(G.main->scene.first==0) {
sce= add_scene("1");
set_scene(sce);
}
- /**
- * Start the main GUI loop.
- */
screenmain();
- /**
- * If everything went well, return with 0.
- */
return 0;
} /* end of int main(argc,argv) */
-/**
- * Helper function for setCallbacks().
- */
static void error_cb(char *err)
{
error("%s", err);