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authorJens Verwiebe <info@jensverwiebe.de>2012-09-24 23:25:32 +0400
committerJens Verwiebe <info@jensverwiebe.de>2012-09-24 23:25:32 +0400
commit33d7a1bbebf77b8035f3d4a28c2d3c5619dc3d35 (patch)
tree3b07147c2afdfde17709400a24a6842bbd8ebeda /source/creator
parent87a8aea3138b2f633cc9febae1d13887bda91173 (diff)
OSX/osl: add install of shader headers needed for osl_nodes compile
Diffstat (limited to 'source/creator')
-rw-r--r--source/creator/CMakeLists.txt11
1 files changed, 10 insertions, 1 deletions
diff --git a/source/creator/CMakeLists.txt b/source/creator/CMakeLists.txt
index 4a460d7cc05..0068bb98a95 100644
--- a/source/creator/CMakeLists.txt
+++ b/source/creator/CMakeLists.txt
@@ -736,7 +736,15 @@ elseif(APPLE)
)
endif()
-
+
+ #OSL shader_headers needed
+ if(WITH_CYCLES_OSL)
+ install(
+ FILES ${LIBDIR}/osl/shaders/oslutil.h ${LIBDIR}/osl/shaders/stdosl.h
+ DESTINATION ${TARGETDIR}/blender.app/Contents/shaders/
+ )
+ endif()
+
# install blenderplayer bundle - copy of blender.app above. re-using macros et al
# note we are using OSX Bundle as base and copying Blender dummy bundle on top of it
if(WITH_GAMEENGINE AND WITH_PLAYER)
@@ -778,6 +786,7 @@ elseif(APPLE)
endif()
endif()
+
endif()
# -----------------------------------------------------------------------------