diff options
author | Kent Mein <mein@cs.umn.edu> | 2003-07-03 17:53:11 +0400 |
---|---|---|
committer | Kent Mein <mein@cs.umn.edu> | 2003-07-03 17:53:11 +0400 |
commit | 77213f7da686deb008f8e9b993325f1560919b9b (patch) | |
tree | 28cec64b542e978a124d62b1b58db6ab5cc7043c /source/creator | |
parent | a41069b9544913fa1a4ca7e1ba929ec599cbe9ba (diff) |
removed extra tabs in the help function.
It was
function()
{
blah
}
changed it to just
function()
{
blah
}
Kent
Diffstat (limited to 'source/creator')
-rw-r--r-- | source/creator/creator.c | 63 |
1 files changed, 30 insertions, 33 deletions
diff --git a/source/creator/creator.c b/source/creator/creator.c index d17080fbdeb..dd13815c664 100644 --- a/source/creator/creator.c +++ b/source/creator/creator.c @@ -128,46 +128,43 @@ static void fpe_handler(int sig) static void print_help(void) { - printf ("Blender V %d.%02d\n", G.version/100, G.version%100); - printf ("Usage: blender [options ...] [file]\n"); + printf ("Blender V %d.%02d\n", G.version/100, G.version%100); + printf ("Usage: blender [options ...] [file]\n"); - printf ("\nRender options:\n"); - printf (" -b <file>\tRender <file> in background\n"); - printf (" -S <name>\tSet scene <name>\n"); - printf (" -f <frame>\tRender frame <frame> and save it\n"); - printf (" -s <frame>\tSet start to frame <frame> (use with -a)\n"); - printf (" -e <frame>\tSet end to frame (use with -a)<frame>\n"); - printf (" -a\t\tRender animation\n"); + printf ("\nRender options:\n"); + printf (" -b <file>\tRender <file> in background\n"); + printf (" -S <name>\tSet scene <name>\n"); + printf (" -f <frame>\tRender frame <frame> and save it\n"); + printf (" -s <frame>\tSet start to frame <frame> (use with -a)\n"); + printf (" -e <frame>\tSet end to frame (use with -a)<frame>\n"); + printf (" -a\t\tRender animation\n"); - printf ("\nAnimation options:\n"); - printf (" -a <file(s)>\tPlayback <file(s)>\n"); - printf (" -p <sx> <sy>\tOpen with lower left corner at <sx>, <sy>\n"); - printf (" -m\t\tRead from disk (Don't buffer)\n"); + printf ("\nAnimation options:\n"); + printf (" -a <file(s)>\tPlayback <file(s)>\n"); + printf (" -p <sx> <sy>\tOpen with lower left corner at <sx>, <sy>\n"); + printf (" -m\t\tRead from disk (Don't buffer)\n"); - printf ("\nWindow options:\n"); - printf (" -w\t\tForce opening with borders\n"); + printf ("\nWindow options:\n"); + printf (" -w\t\tForce opening with borders\n"); #ifdef WIN32 - printf (" -W\t\tForce opening without borders\n"); + printf (" -W\t\tForce opening without borders\n"); #endif - printf (" -p <sx> <sy> <w> <h>\tOpen with lower left corner at <sx>, <sy>\n"); - printf (" \tand width and height <w>, <h>\n"); - printf ("\nGame Engine specific options:\n"); - printf (" -g fixedtime\t\tRun on 50 hertz without dropping frames\n"); - printf (" -g vertexarrays\tUse Vertex Arrays for rendering (usually faster)\n"); - printf (" -g noaudio\t\tNo audio in Game Engine\n"); - printf (" -g nomipmap\t\tNo Texture Mipmapping\n"); - printf (" -g linearmipmap\tLinear Texture Mipmapping instead of Nearest (default)\n"); + printf (" -p <sx> <sy> <w> <h>\tOpen with lower left corner at <sx>, <sy>\n"); + printf (" \tand width and height <w>, <h>\n"); + printf ("\nGame Engine specific options:\n"); + printf (" -g fixedtime\t\tRun on 50 hertz without dropping frames\n"); + printf (" -g vertexarrays\tUse Vertex Arrays for rendering (usually faster)\n"); + printf (" -g noaudio\t\tNo audio in Game Engine\n"); + printf (" -g nomipmap\t\tNo Texture Mipmapping\n"); + printf (" -g linearmipmap\tLinear Texture Mipmapping instead of Nearest (default)\n"); - - - - printf ("\nMisc options:\n"); - printf (" -d\t\tTurn debugging on\n"); - printf (" -noaudio\tDisable audio on systems that support audio\n"); - printf (" -h\t\tPrint this help text\n"); - printf (" -y\t\tDisable OnLoad scene scripts, use -Y to find out why its -y\n"); + printf ("\nMisc options:\n"); + printf (" -d\t\tTurn debugging on\n"); + printf (" -noaudio\tDisable audio on systems that support audio\n"); + printf (" -h\t\tPrint this help text\n"); + printf (" -y\t\tDisable OnLoad scene scripts, use -Y to find out why its -y\n"); #ifdef WIN32 - printf (" -R\t\tRegister .blend extension\n"); + printf (" -R\t\tRegister .blend extension\n"); #endif } |