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authorSergey Sharybin <sergey.vfx@gmail.com>2017-02-22 12:53:28 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-02-22 12:54:36 +0300
commit36c4fc1ea9d987ec88b27c04927ac44e12a49778 (patch)
treefc91b50d4e4e13c08980f7ac9f34463abaad4291 /source/creator
parent2c30fd83f1513b4e9f146024501b15bd31ee4804 (diff)
Cycles: Fix shading with autosmooth and custom normals
New logic of split_faces was leaving mesh in a proper state from Blender's point of view, but Cycles wanted loop normals to be "flushed" to vertex normals. Now we do such a flush from Cycles side again, so we don't leave bad meshes behind. Thanks Bastien for assistance here!
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