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authorCampbell Barton <ideasman42@gmail.com>2013-02-06 17:07:45 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-02-06 17:07:45 +0400
commitc80db5878b799890895fca7d595c830dd63603eb (patch)
tree2a31b9c8f1183c384d7443742b1806a811a09200 /source/creator
parentf0ce8a563d71a659c6ed0398b8bf3c51a8109cd0 (diff)
some fixes for building blender as a python module again (wip, more work needed).
Diffstat (limited to 'source/creator')
-rw-r--r--source/creator/creator.c14
1 files changed, 9 insertions, 5 deletions
diff --git a/source/creator/creator.c b/source/creator/creator.c
index af1d9c544e4..0efbc2531d5 100644
--- a/source/creator/creator.c
+++ b/source/creator/creator.c
@@ -158,7 +158,10 @@ extern char build_system[];
#endif
/* Local Function prototypes */
-#ifndef WITH_PYTHON_MODULE
+#ifdef WITH_PYTHON_MODULE
+int main_python_enter(int argc, const char **argv);
+void main_python_exit(void);
+#else
static int print_help(int argc, const char **argv, void *data);
static int print_version(int argc, const char **argv, void *data);
#endif
@@ -173,10 +176,10 @@ static int print_version(int argc, const char **argv, void *data);
/* Initialize callbacks for the modules that need them */
static void setCallbacks(void);
-static bool use_crash_handler = true;
-
#ifndef WITH_PYTHON_MODULE
+static bool use_crash_handler = true;
+
/* set breakpoints here when running in debug mode, useful to catch floating point errors */
#if defined(__linux__) || defined(_WIN32) || defined(OSX_SSE_FPE)
static void fpe_handler(int UNUSED(sig))
@@ -1469,12 +1472,14 @@ int main(int argc, const char **argv)
setupArguments(C, ba, &syshandle);
BLI_argsParse(ba, 1, NULL, NULL);
-#endif
if (use_crash_handler) {
/* after parsing args */
signal(SIGSEGV, blender_crash_handler);
}
+#else
+ (void)syshandle;
+#endif
/* after level 1 args, this is so playanim skips RNA init */
RNA_init();
@@ -1486,7 +1491,6 @@ int main(int argc, const char **argv)
#if defined(WITH_PYTHON_MODULE) || defined(WITH_HEADLESS)
G.background = true; /* python module mode ALWAYS runs in background mode (for now) */
- (void)blender_esc;
#else
/* for all platforms, even windos has it! */
if (G.background) {