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author | Clément Foucault <foucault.clem@gmail.com> | 2018-12-17 11:54:24 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-12-17 11:54:24 +0300 |
commit | b253fe4d1b84a4cb42fcabf4fad6611034b505c2 (patch) | |
tree | 5b5bace35f425e832193e15a5a96d5019f62ab8d /source/creator | |
parent | 99457dd9819b6d2f63e84ba80280fe2819e8928d (diff) |
Eevee: Change Bent normal calculation
This changes the bent normal effect to be a bit more subtle.
I also tuned down the bent normal blending factor so mesh faceted look may
appear more in occluded regions. this is to increase the fidelity of the
indirect lighting. This blending might be a parameter in the future.
Based the calculation on "Bent Normals and Cones in Screen-space"
by O. Klehm, T. Ritschel, E. Eisemann, H.-P. Seidel
Diffstat (limited to 'source/creator')
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