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authorBastien Montagne <montagne29@wanadoo.fr>2014-02-12 23:48:09 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2014-02-12 23:48:09 +0400
commit70905a6e02a05b650acfb894265b3a2d201f193b (patch)
tree3dc7ae6303823cabc6364c059939f7fc0406f6f8 /source/creator
parentf9a60ecacd9754f6673e2dc9775d6bb1cb89033e (diff)
Fix Editderivedmeshes vertices normals computation.
Those derived meshes (used in Edit mode) were using simple sum of neighbor poly normals to get vertex normals, while everywhere else in Blender we use weighted sum of such poly normals. Patch: D311 Reviewed and enhanced by Campbell, thanks!
Diffstat (limited to 'source/creator')
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