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authorCampbell Barton <ideasman42@gmail.com>2009-10-27 05:54:25 +0300
committerCampbell Barton <ideasman42@gmail.com>2009-10-27 05:54:25 +0300
commit1c1659eb286b369ffe6ba99207c42611159f24bb (patch)
tree02eaa19cedf10a01978db892e89d585dcce1707e /source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
parent641072a769cc7bff4d69945c71f536c5b0394bc9 (diff)
- Right click menu can open links directly to API reference docs (rna and operators)
- Generated and uploaded api docs - http://www.blender.org/documentation/250PythonDoc - Added Edit docs menu item & operators as discussed with Mindrones, Brecht, Stani & Letterip @ bconf, needs some web backend. python operator can aparently use xml/rpc to upload docstrings. - Added operator invoke function - context.manager.invoke_props_popup(self.__operator__, event) this calls a popup for invoke by default (which intern calls execute()) - Own recent commit to game framing applied to non-camera views too. - v3d->persp is deprecated but still used in some places. - Transforming strips could overlap 1 frame if moving them below frame 0 - Transforming overlapping strips could go into an eternal loop (though overlapping strips should not exist)
Diffstat (limited to 'source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp')
-rw-r--r--source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
index d4421f9f3e1..cb1c05414d1 100644
--- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
+++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
@@ -245,7 +245,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
projmat.setElem(i, projmat_linear[i]);
}
- if(rv3d->persp==V3D_CAMOB) {
+ if(rv3d->persp==RV3D_CAMOB) {
if(scene->gm.framing.type == SCE_GAMEFRAMING_BARS) { /* Letterbox */
camzoom = 1.0f;
}
@@ -349,10 +349,10 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
if (exitrequested != KX_EXIT_REQUEST_QUIT_GAME)
{
- if (rv3d->persp != V3D_CAMOB)
+ if (rv3d->persp != RV3D_CAMOB)
{
ketsjiengine->EnableCameraOverride(startscenename);
- ketsjiengine->SetCameraOverrideUseOrtho((rv3d->persp == V3D_ORTHO));
+ ketsjiengine->SetCameraOverrideUseOrtho((rv3d->persp == RV3D_ORTHO));
ketsjiengine->SetCameraOverrideProjectionMatrix(projmat);
ketsjiengine->SetCameraOverrideViewMatrix(viewmat);
ketsjiengine->SetCameraOverrideClipping(v3d->near, v3d->far);