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authorDalai Felinto <dfelinto@gmail.com>2009-06-10 02:56:43 +0400
committerDalai Felinto <dfelinto@gmail.com>2009-06-10 02:56:43 +0400
commit323863015db62f1b7b10a09a34489503070c23b4 (patch)
tree31d61768c5f7b1e68b2eb6aae9d06da6baf03799 /source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
parent9a54ca9af79012354e91424d3b434ea23bc053ad (diff)
fix for bug #18898: GE perspective 3D View not working properly (missing LENS)
note: I'm not changing GamePlayer files. There is no such a thing as 3D view camera in gameplayer (override_camera).
Diffstat (limited to 'source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp')
-rw-r--r--source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
index b78feb8f75d..38a2ccd5d79 100644
--- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
+++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
@@ -326,6 +326,7 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
ketsjiengine->SetCameraOverrideProjectionMatrix(projmat);
ketsjiengine->SetCameraOverrideViewMatrix(viewmat);
ketsjiengine->SetCameraOverrideClipping(v3d->near, v3d->far);
+ ketsjiengine->SetCameraOverrideLens(v3d->lens);
}
// create a scene converter, create and convert the startingscene