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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-10-19 14:10:05 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-10-19 14:10:05 +0400 |
commit | e2fa58f7f3cceb89fd248d5361d875224e62de38 (patch) | |
tree | 93e12f3b08ff272b48addd54d207e75a4f47b2c0 /source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp | |
parent | 2c985dee976eb5b3ee6729312f046a344cb9947c (diff) |
Fix #19669 and other: triple buffer & icon texture drawing could cause
a system crash and other issues on ATI/Apple, due to a buggy driver
(similar issues reported for other OpenGL applications). For now, work
around it by not using non-power-of-two textures on this combination.
Diffstat (limited to 'source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp')
-rw-r--r-- | source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp index df7f35d7773..ca5faf00bb6 100644 --- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp +++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp @@ -356,7 +356,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, int alw if(GLEW_ARB_multitexture && GLEW_VERSION_1_1) usemat = true; - if(GPU_extensions_minimum_support()) + if(GPU_glsl_support()) useglslmat = true; else if(blscene->gm.matmode == GAME_MAT_GLSL) usemat = false; |