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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-05-07 00:18:42 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-05-07 00:18:42 +0400
commitcb12337363032e59967b4935e10e8d996f297ca1 (patch)
tree6d73642eaf1c0f8d793e752988dfdbdd4e41d150 /source/gameengine/BlenderRoutines/BL_System.cpp
parent4eb1b5256e0159f747c055e10bd091a40fc834b7 (diff)
Code cleanup: remove source/kernel module, this wasn't really the kernel of
anything, only contained a hash map and functions to pass command line args to the game engine. Moved those to container and BlenderRoutines modules.
Diffstat (limited to 'source/gameengine/BlenderRoutines/BL_System.cpp')
-rw-r--r--source/gameengine/BlenderRoutines/BL_System.cpp104
1 files changed, 104 insertions, 0 deletions
diff --git a/source/gameengine/BlenderRoutines/BL_System.cpp b/source/gameengine/BlenderRoutines/BL_System.cpp
new file mode 100644
index 00000000000..30b8beef156
--- /dev/null
+++ b/source/gameengine/BlenderRoutines/BL_System.cpp
@@ -0,0 +1,104 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ * Interface to the commandline arguments
+ */
+
+/** \file gameengine/BlenderRoutines/BL_System.cpp
+ * \ingroup blroutines
+ */
+
+#include "CTR_Map.h"
+#include "STR_HashedString.h"
+#include "BL_System.h"
+
+struct SingletonSystem {
+ CTR_Map<STR_HashedString,int> int_params;
+ CTR_Map<STR_HashedString,float> float_params;
+ CTR_Map<STR_HashedString,STR_String> string_params;
+};
+
+static SingletonSystem *_system_instance = NULL;
+
+SYS_SystemHandle SYS_GetSystem()
+{
+ if(!_system_instance)
+ _system_instance = new SingletonSystem();
+
+ return (SYS_SystemHandle)_system_instance;
+}
+
+void SYS_DeleteSystem(SYS_SystemHandle sys)
+{
+ if(_system_instance) {
+ delete _system_instance;
+ _system_instance = NULL;
+ }
+}
+
+int SYS_GetCommandLineInt(SYS_SystemHandle sys, const char *paramname, int defaultvalue)
+{
+ int *result = ((SingletonSystem *)sys)->int_params[paramname];
+ if(result)
+ return *result;
+
+ return defaultvalue;
+}
+
+float SYS_GetCommandLineFloat(SYS_SystemHandle sys, const char *paramname, float defaultvalue)
+{
+ float *result = ((SingletonSystem *)sys)->float_params[paramname];
+ if(result)
+ return *result;
+
+ return defaultvalue;
+}
+
+const char *SYS_GetCommandLineString(SYS_SystemHandle sys, const char *paramname, const char *defaultvalue)
+{
+ STR_String *result = ((SingletonSystem *)sys)->string_params[paramname];
+ if(result)
+ return *result;
+
+ return defaultvalue;
+}
+
+void SYS_WriteCommandLineInt(SYS_SystemHandle sys, const char *paramname, int value)
+{
+ ((SingletonSystem *)sys)->int_params.insert(paramname, value);
+}
+
+void SYS_WriteCommandLineFloat(SYS_SystemHandle sys, const char *paramname, float value)
+{
+ ((SingletonSystem *)sys)->float_params.insert(paramname, value);
+}
+
+void SYS_WriteCommandLineString(SYS_SystemHandle sys, const char *paramname, const char *value)
+{
+ ((SingletonSystem *)sys)->string_params.insert(paramname, value);
+}
+