diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-04-16 15:07:42 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2018-04-17 18:51:28 +0300 |
commit | 159806140fd33e6ddab951c0f6f180cfbf927d38 (patch) | |
tree | da076be3baa4d987fb5935e220a3d901c926e0e7 /source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp | |
parent | 28b996a9d2090efdd74115a653629ef9d7d871f7 (diff) |
Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine
This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.
Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.
Diffstat (limited to 'source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp')
-rw-r--r-- | source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp | 352 |
1 files changed, 0 insertions, 352 deletions
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp deleted file mode 100644 index 6fdc823ba1a..00000000000 --- a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp +++ /dev/null @@ -1,352 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file gameengine/BlenderRoutines/KX_BlenderCanvas.cpp - * \ingroup blroutines - */ - -#include "GPU_glew.h" - -#include "MEM_guardedalloc.h" - -#include "KX_BlenderCanvas.h" - -#include "DNA_screen_types.h" -#include "DNA_scene_types.h" -#include "DNA_windowmanager_types.h" - -#include "BKE_image.h" - -#include <assert.h> -#include <iostream> - -extern "C" { -#include "WM_api.h" -#include "wm_cursors.h" -#include "wm_window.h" -} - -KX_BlenderCanvas::KX_BlenderCanvas(wmWindowManager *wm, wmWindow *win, RAS_Rect &rect, struct ARegion *ar) : -m_wm(wm), -m_win(win), -m_frame_rect(rect) -{ - // initialize area so that it's available for game logic on frame 1 (ImageViewport) - m_area_rect = rect; - // area boundaries needed for mouse coordinates in Letterbox framing mode - m_area_left = ar->winrct.xmin; - m_area_top = ar->winrct.ymax; - m_frame = 1; - - glGetIntegerv(GL_VIEWPORT, (GLint *)m_viewport); -} - -KX_BlenderCanvas::~KX_BlenderCanvas() -{ -} - -void KX_BlenderCanvas::Init() -{ - glDepthFunc(GL_LEQUAL); -} - - -void KX_BlenderCanvas::SwapBuffers() -{ - wm_window_swap_buffers(m_win); -} - -void KX_BlenderCanvas::SetSwapInterval(int interval) -{ - wm_window_set_swap_interval(m_win, interval); -} - -bool KX_BlenderCanvas::GetSwapInterval(int &intervalOut) -{ - return wm_window_get_swap_interval(m_win, &intervalOut); -} - -void KX_BlenderCanvas::GetDisplayDimensions(int &width, int &height) -{ - wm_get_screensize(&width, &height); -} - -void KX_BlenderCanvas::ResizeWindow(int width, int height) -{ - // Not implemented for the embedded player -} - -void KX_BlenderCanvas::SetFullScreen(bool enable) -{ - // Not implemented for the embedded player -} - -bool KX_BlenderCanvas::GetFullScreen() -{ - // Not implemented for the embedded player - return false; -} - -bool KX_BlenderCanvas::BeginDraw() -{ - // in case of multi-window we need to ensure we are drawing to the correct - // window always, because it may change in window event handling - wm_window_make_drawable(m_wm, m_win); - return true; -} - - -void KX_BlenderCanvas::EndDraw() -{ - // nothing needs to be done here -} - -void KX_BlenderCanvas::BeginFrame() -{ - glEnable(GL_DEPTH_TEST); - glDepthFunc(GL_LEQUAL); -} - - -void KX_BlenderCanvas::EndFrame() -{ - glDisable(GL_FOG); -} - - - -void KX_BlenderCanvas::ClearColor(float r,float g,float b,float a) -{ - glClearColor(r,g,b,a); -} - - - -void KX_BlenderCanvas::ClearBuffer(int type) -{ - int ogltype = 0; - - if (type & RAS_ICanvas::COLOR_BUFFER ) - ogltype |= GL_COLOR_BUFFER_BIT; - - if (type & RAS_ICanvas::DEPTH_BUFFER ) - ogltype |= GL_DEPTH_BUFFER_BIT; - glClear(ogltype); -} - -int KX_BlenderCanvas::GetWidth( -) const { - return m_frame_rect.GetWidth(); -} - -int KX_BlenderCanvas::GetHeight( -) const { - return m_frame_rect.GetHeight(); -} - -int KX_BlenderCanvas::GetMouseX(int x) -{ - int left = GetWindowArea().GetLeft(); - return x - (left - m_area_left); -} - -int KX_BlenderCanvas::GetMouseY(int y) -{ - int top = GetWindowArea().GetTop(); - return y - (m_area_top - top); -} - -float KX_BlenderCanvas::GetMouseNormalizedX(int x) -{ - int can_x = GetMouseX(x); - return float(can_x)/this->GetWidth(); -} - -float KX_BlenderCanvas::GetMouseNormalizedY(int y) -{ - int can_y = GetMouseY(y); - return float(can_y)/this->GetHeight(); -} - -RAS_Rect & -KX_BlenderCanvas:: -GetWindowArea( -) { - return m_area_rect; -} - - void -KX_BlenderCanvas:: -SetViewPort( - int x1, int y1, - int x2, int y2 -) { - /* x1 and y1 are the min pixel coordinate (e.g. 0) - * x2 and y2 are the max pixel coordinate - * the width,height is calculated including both pixels - * therefore: max - min + 1 - */ - int vp_width = (x2 - x1) + 1; - int vp_height = (y2 - y1) + 1; - int minx = m_frame_rect.GetLeft(); - int miny = m_frame_rect.GetBottom(); - - m_area_rect.SetLeft(minx + x1); - m_area_rect.SetBottom(miny + y1); - m_area_rect.SetRight(minx + x2); - m_area_rect.SetTop(miny + y2); - - m_viewport[0] = minx+x1; - m_viewport[1] = miny+y1; - m_viewport[2] = vp_width; - m_viewport[3] = vp_height; - - glViewport(minx + x1, miny + y1, vp_width, vp_height); - glScissor(minx + x1, miny + y1, vp_width, vp_height); -} - - void -KX_BlenderCanvas:: -UpdateViewPort( - int x1, int y1, - int x2, int y2 -) { - m_viewport[0] = x1; - m_viewport[1] = y1; - m_viewport[2] = x2; - m_viewport[3] = y2; -} - - const int* -KX_BlenderCanvas:: -GetViewPort() { -#ifdef DEBUG - // If we're in a debug build, we might as well make sure our values don't differ - // from what the gpu thinks we have. This could lead to nasty, hard to find bugs. - int viewport[4]; - glGetIntegerv(GL_VIEWPORT, viewport); - assert(viewport[0] == m_viewport[0]); - assert(viewport[1] == m_viewport[1]); - assert(viewport[2] == m_viewport[2]); - assert(viewport[3] == m_viewport[3]); -#endif - - return m_viewport; -} - -void KX_BlenderCanvas::SetMouseState(RAS_MouseState mousestate) -{ - m_mousestate = mousestate; - - switch (mousestate) - { - case MOUSE_INVISIBLE: - { - WM_cursor_set(m_win, CURSOR_NONE); - break; - } - case MOUSE_WAIT: - { - WM_cursor_set(m_win, CURSOR_WAIT); - break; - } - case MOUSE_NORMAL: - { - WM_cursor_set(m_win, CURSOR_STD); - break; - } - default: - { - } - } -} - - - -// (0,0) is top left, (width,height) is bottom right -void KX_BlenderCanvas::SetMousePosition(int x,int y) -{ - int winX = m_frame_rect.GetLeft(); - int winY = m_frame_rect.GetBottom(); - int winH = m_frame_rect.GetHeight(); - - WM_cursor_warp(m_win, winX + x, winY + (winH-y)); -} - - -/* get shot from frontbuffer sort of a copy from screendump.c */ -static unsigned int *screenshot(ScrArea *curarea, int *dumpsx, int *dumpsy) -{ - int x=0, y=0; - unsigned int *dumprect= NULL; - - x= curarea->totrct.xmin; - y= curarea->totrct.ymin; - *dumpsx= curarea->totrct.xmax-x; - *dumpsy= curarea->totrct.ymax-y; - - if (*dumpsx && *dumpsy) { - - dumprect= (unsigned int *)MEM_mallocN(sizeof(int) * (*dumpsx) * (*dumpsy), "dumprect"); - glReadBuffer(GL_FRONT); - glReadPixels(x, y, *dumpsx, *dumpsy, GL_RGBA, GL_UNSIGNED_BYTE, dumprect); - glFinish(); - glReadBuffer(GL_BACK); - } - - return dumprect; -} - -void KX_BlenderCanvas::MakeScreenShot(const char *filename) -{ - ScrArea area_dummy= {0}; - unsigned int *dumprect; - int dumpsx, dumpsy; - - area_dummy.totrct.xmin = m_frame_rect.GetLeft(); - area_dummy.totrct.xmax = m_frame_rect.GetRight(); - area_dummy.totrct.ymin = m_frame_rect.GetBottom(); - area_dummy.totrct.ymax = m_frame_rect.GetTop(); - - dumprect = screenshot(&area_dummy, &dumpsx, &dumpsy); - if (!dumprect) { - std::cerr << "KX_BlenderCanvas: Unable to take screenshot!" << std::endl; - return; - } - - /* initialize image file format data */ - Scene *scene = WM_window_get_active_scene(m_win); - ImageFormatData *im_format = (ImageFormatData *)MEM_mallocN(sizeof(ImageFormatData), "im_format"); - - if (scene) - *im_format = scene->r.im_format; - else - BKE_imformat_defaults(im_format); - - /* save_screenshot() frees dumprect and im_format */ - save_screenshot(filename, dumpsx, dumpsy, dumprect, im_format); -} |