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authorMitchell Stokes <mogurijin@gmail.com>2012-01-23 00:25:25 +0400
committerMitchell Stokes <mogurijin@gmail.com>2012-01-23 00:25:25 +0400
commit686ce92fe88d166f0fa1658363c4de8c1b5009b2 (patch)
treeb811169ce9e199a4da77f503ae9a3bed9f61683d /source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
parent359e961a12e5c2f6432b8d65a543d2d6e389ba17 (diff)
Committing patch "[#27676] Change window size/resolution in realtime" by me.
Description: This patch allows the user to change the size of the window (or the resolution in fullscreen mode) using the new bge.render.setWindowSize() method. This only works in the Blenderplayer since it doesn't make a whole lot of sense for the embedded player.
Diffstat (limited to 'source/gameengine/BlenderRoutines/KX_BlenderCanvas.h')
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderCanvas.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
index 1f38cf9766d..44dffb5bc54 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
+++ b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
@@ -78,7 +78,7 @@ public:
SwapBuffers(
);
void
- Resize(
+ ResizeWindow(
int width,
int height
);