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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-18 20:28:39 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-18 20:28:39 +0400
commitfeeab1ad53f1b7cd4496fb8e7f173f21e460aac0 (patch)
tree3c9142be45eaf2b7d85b8de2b88cdf4e2243769f /source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
parentfb2b3155f72d3bc6d2025d332cb843befea78d75 (diff)
Fix #34997: when starting the game engine in one window and switching to a second
window, the game would stop drawing in the first and mess up the OpenGL state of the second. Also fixes glPushAttrib/glPopAttrib getting out of sync in some cases.
Diffstat (limited to 'source/gameengine/BlenderRoutines/KX_BlenderGL.cpp')
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderGL.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp b/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
index f43f8c30d57..61598995040 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
+++ b/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
@@ -93,6 +93,11 @@ void BL_SwapBuffers(wmWindow *win)
wm_window_swap_buffers(win);
}
+void BL_MakeDrawable(wmWindowManager *wm, wmWindow *win)
+{
+ wm_window_make_drawable(wm, win);
+}
+
static void DisableForText()
{
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); /* needed for texture fonts otherwise they render as wireframe */