Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-10-12 03:48:37 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-10-12 03:48:37 +0400
commit513b544bbc432f3e1d306182758b83cdf52b131a (patch)
treee7c11a904e6dfe93d37f19564fb6c24b1b05e090 /source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
parentd3c661e6823538e956c21f7d64d972efe8e785c7 (diff)
Fix for two more game engine issues:
* Debug text drawing didn't disable textures correct leaving texture state invalid, quite old issue. * Multitexture materials didn't get enabled correct, recent bug. Both pointed out by José Ignacio Romero, thanks!
Diffstat (limited to 'source/gameengine/BlenderRoutines/KX_BlenderGL.cpp')
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderGL.cpp26
1 files changed, 19 insertions, 7 deletions
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp b/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
index 669e7bd1b3f..54d1eb7e011 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
+++ b/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
@@ -102,16 +102,28 @@ void DisableForText()
glDisable(GL_COLOR_MATERIAL);
}
- if(GLEW_ARB_multitexture)
- for(int i=0; i<MAXTEX; i++)
+ if(GLEW_ARB_multitexture) {
+ for(int i=0; i<MAXTEX; i++) {
glActiveTextureARB(GL_TEXTURE0_ARB+i);
- if(GLEW_ARB_texture_cube_map)
- if(glIsEnabled(GL_TEXTURE_CUBE_MAP_ARB))
- glDisable(GL_TEXTURE_CUBE_MAP_ARB);
+ if(GLEW_ARB_texture_cube_map)
+ if(glIsEnabled(GL_TEXTURE_CUBE_MAP_ARB))
+ glDisable(GL_TEXTURE_CUBE_MAP_ARB);
- if(glIsEnabled(GL_TEXTURE_2D))
- glDisable(GL_TEXTURE_2D);
+ if(glIsEnabled(GL_TEXTURE_2D))
+ glDisable(GL_TEXTURE_2D);
+ }
+
+ glActiveTextureARB(GL_TEXTURE0_ARB);
+ }
+ else {
+ if(GLEW_ARB_texture_cube_map)
+ if(glIsEnabled(GL_TEXTURE_CUBE_MAP_ARB))
+ glDisable(GL_TEXTURE_CUBE_MAP_ARB);
+
+ if(glIsEnabled(GL_TEXTURE_2D))
+ glDisable(GL_TEXTURE_2D);
+ }
}
void BL_print_gamedebug_line(char* text, int xco, int yco, int width, int height)