diff options
author | Ton Roosendaal <ton@blender.org> | 2009-01-04 17:14:06 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2009-01-04 17:14:06 +0300 |
commit | f7cb86df3a9ceccc4d649e42735732a608169157 (patch) | |
tree | 558a9ba43708a2213b1afa8f46d79f5daa140bc6 /source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h | |
parent | 74f9e98c828c17910405092785633373d4ae88e8 (diff) |
2.5
Think global, act local!
The old favorite G.scene gone! Man... that took almost 2 days.
Also removed G.curscreen and G.edbo.
Not everything could get solved; here's some notes.
- modifiers now store current scene in ModifierData. This is not
meant for permanent, but it can probably stick there until we
cleaned the anim system and depsgraph to cope better with
timing issues.
- Game engine G.scene should become an argument for staring it.
Didn't solve this yet.
- Texture nodes should get scene cfra, but the current implementation
is too tightly wrapped to do it easily.
Diffstat (limited to 'source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h')
-rw-r--r-- | source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h b/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h index 4294971d225..7d1861a9448 100644 --- a/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h +++ b/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h @@ -38,12 +38,6 @@ #include "wm_event_types.h" #include "SCA_IInputDevice.h" -/* timers */ -#define TIMER0 0x006 -#define TIMER1 0x007 -#define TIMER2 0x008 -#define TIMER3 0x009 - /** Base Class for Blender specific inputdevices. Blender specific inputdevices are used when the gameengine is running in embedded mode instead of standalone mode. */ |