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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-05-26 16:01:08 +0400
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-05-26 16:01:08 +0400
commite5cc9abceb5047b934b3ae8c4aac521d7e82fc00 (patch)
treea97e64cfcc8f28541facfb127e64cf851401f1e5 /source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
parent05e76c22b08cd2844b25d9c45b25581da78ee7c9 (diff)
Fix Bug #1309 Disabling Actor leaves Ghost, Dynamic and Rigid Body etc enabled.
Depth sorting for Transparent polygons. Use ZTransp in Material buttons to enable. This will cause an object's polygons to be sorted (back to front for alpha polygons, front to back for solid polygons.)
Diffstat (limited to 'source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp')
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
index 0a8eb2d4e08..125f3265305 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
+++ b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
@@ -424,13 +424,13 @@ int KX_BlenderRenderTools::applyLights(int objectlayer)
RAS_IPolyMaterial* KX_BlenderRenderTools::CreateBlenderPolyMaterial(
const STR_String &texname,
- bool ba,const STR_String& matname,int tile,int tilexrep,int tileyrep,int mode,int transparant,int lightlayer
+ bool ba,const STR_String& matname,int tile,int tilexrep,int tileyrep,int mode,bool transparant,bool zsort, int lightlayer
,bool bIsTriangle,void* clientobject,void* tface)
{
return new KX_BlenderPolyMaterial(
texname,
- ba,matname,tile,tilexrep,tileyrep,mode,transparant,lightlayer
+ ba,matname,tile,tilexrep,tileyrep,mode,transparant,zsort, lightlayer
,bIsTriangle,clientobject,(struct TFace*)tface);
}