diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2013-01-28 05:26:36 +0400 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2013-01-28 05:26:36 +0400 |
commit | 3a1ee13278b21176482b98d86709a3bdd489d531 (patch) | |
tree | cc2eedec28b5e8bba5062db0fedf5d07930e5efc /source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp | |
parent | f64124cb781fee2366f1c5db4f0068420f874556 (diff) |
BGE Profile : visual feedback bars and improvements
You can see a screenshot of the funcionality here:
http://wiki.blender.org/index.php/Doc:2.6/manual/Game_Engine/Performance/Display/Framerate_and_Profile
This patch creates a bar-like graph to quickly allow the game dev to see the performance changes.
Also it changes the font to monospace (too allow ' ' padding) and reduced shadow border to
match the blenderplayer one.
Patch finalized and commited at Global Game Jam Vancouver (last one, time to sleep forever now)
Diffstat (limited to 'source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp')
-rw-r--r-- | source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp index e32239b148d..64ed384e961 100644 --- a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp +++ b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp @@ -280,6 +280,16 @@ void KX_BlenderRenderTools::applyTransform(RAS_IRasterizer* rasty,double* oglmat } } } + +void KX_BlenderRenderTools::RenderBox2D(int xco, + int yco, + int width, + int height, + float percentage) +{ + BL_draw_gamedebug_box(xco, yco, width, height, percentage); +} + void KX_BlenderRenderTools::RenderText3D(int fontid, const char* text, int size, |