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authorHamed Zaghaghi <hamed.zaghaghi@gmail.com>2008-06-28 07:18:11 +0400
committerHamed Zaghaghi <hamed.zaghaghi@gmail.com>2008-06-28 07:18:11 +0400
commit1231a2171adf1f5ce596eb12a018978bb6a39695 (patch)
tree6684f90584bb147b13264bf523ae9cebff974bb8 /source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h
parentf9ae102afd4a6dd03a028127c2e2b4f99ae8cf57 (diff)
BGE 2d-filter, custom shaders now can have depth texture and luminance texture
Diffstat (limited to 'source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h')
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h
index 31eaa14d66b..7748e31156d 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h
+++ b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h
@@ -101,7 +101,7 @@ public:
virtual void MotionBlur(RAS_IRasterizer* rasterizer);
- virtual void Update2DFilter(RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text);
+ virtual void Update2DFilter(RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text, short texture_flag);
virtual void Render2DFilters(RAS_ICanvas* canvas);