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author | Mal Duffin <malachyduffin@gmail.com> | 2007-09-29 22:51:01 +0400 |
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committer | Mal Duffin <malachyduffin@gmail.com> | 2007-09-29 22:51:01 +0400 |
commit | 51b56a4d3f17e8cea35ba02132af0c2b893e1ff2 (patch) | |
tree | 721c5d1d3e015cb4432e22d4bf23f75d93319ad9 /source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h | |
parent | ae40a1d86e5917dbd23ac4bcdcbeca07a3505e0d (diff) |
GE Patch by Hamed Zaghaghi - Adding Motion Blur to the Game Engine.
I reviewed the code, suggested an update ( initialising accumulation buffer ), and tested the resulting update successfully.
It's great to see more GE developers!GE Patch by Hamed Zaghaghi to add motion blur to the GE ( using the accumulation buffer ).
I reviewed code and tested, gave some feedback ( initialising accumulation buffer ) which was implemented straight away, and re-reviewed.
It's great to have another GE coder on the team!
Diffstat (limited to 'source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h')
-rw-r--r-- | source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h index dc638d1a43a..a79302a283e 100644 --- a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h +++ b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h @@ -100,7 +100,10 @@ public: void* tface); bool RayHit(KX_ClientObjectInfo* client, MT_Point3& hit_point, MT_Vector3& hit_normal, void * const data); + + virtual void MotionBlur(RAS_IRasterizer* rasterizer); }; #endif //__KX_BLENDERRENDERTOOLS + |