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authorNathan Letwory <nathan@letworyinteractive.com>2004-03-23 01:02:18 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2004-03-23 01:02:18 +0300
commit00291b5cf4a0f16ddca425b74ed30e8ac35d40e2 (patch)
tree952bb1c2f6fd8c2f34b950597ed0fa73a4ea7594 /source/gameengine/BlenderRoutines/Makefile
parent5b90aafbd6815e29343f8e9aba9e3e20f85b3cc0 (diff)
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
[SCons] Build with Solid as default when enabling the gameengine in the build process [SCons] Build solid and qhull from the extern directory and link statically against them That was about it. There are a few things that needs double checking: * Makefiles * Projectfiles * All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
Diffstat (limited to 'source/gameengine/BlenderRoutines/Makefile')
-rw-r--r--source/gameengine/BlenderRoutines/Makefile5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/gameengine/BlenderRoutines/Makefile b/source/gameengine/BlenderRoutines/Makefile
index 5bc924f642d..7f8cc9d152d 100644
--- a/source/gameengine/BlenderRoutines/Makefile
+++ b/source/gameengine/BlenderRoutines/Makefile
@@ -39,7 +39,7 @@ include nan_compile.mk
CCFLAGS += $(LEVEL_1_CPP_WARNINGS)
CPPFLAGS += -I$(OPENGL_HEADERS)
-CPPFLAGS += -I$(NAN_SUMO)/include
+CPPFLAGS += -I$(NAN_SUMO)/include -I$(NAN_SOLID)/include
CPPFLAGS += -I$(NAN_STRING)/include
CPPFLAGS += -I$(NAN_MOTO)/include
CPPFLAGS += -I$(NAN_BMFONT)/include
@@ -65,6 +65,9 @@ CPPFLAGS += -I../SceneGraph
CPPFLAGS += -I../../kernel/gen_system
CPPFLAGS += -I../Network
CPPFLAGS += -I../Network/LoopBackNetwork
+CPPFLAGS += -I../Physics/common
+CPPFLAGS += -I../Physics/Sumo
+
ifeq ($(OS),windows)
CPPFLAGS += -I../../blender
endif