diff options
author | Nathan Letwory <nathan@letworyinteractive.com> | 2004-03-23 01:02:18 +0300 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2004-03-23 01:02:18 +0300 |
commit | 00291b5cf4a0f16ddca425b74ed30e8ac35d40e2 (patch) | |
tree | 952bb1c2f6fd8c2f34b950597ed0fa73a4ea7594 /source/gameengine/BlenderRoutines/Makefile | |
parent | 5b90aafbd6815e29343f8e9aba9e3e20f85b3cc0 (diff) |
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
[SCons] Build with Solid as default when enabling the gameengine in the build process
[SCons] Build solid and qhull from the extern directory and link statically against them
That was about it.
There are a few things that needs double checking:
* Makefiles
* Projectfiles
* All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
Diffstat (limited to 'source/gameengine/BlenderRoutines/Makefile')
-rw-r--r-- | source/gameengine/BlenderRoutines/Makefile | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/source/gameengine/BlenderRoutines/Makefile b/source/gameengine/BlenderRoutines/Makefile index 5bc924f642d..7f8cc9d152d 100644 --- a/source/gameengine/BlenderRoutines/Makefile +++ b/source/gameengine/BlenderRoutines/Makefile @@ -39,7 +39,7 @@ include nan_compile.mk CCFLAGS += $(LEVEL_1_CPP_WARNINGS) CPPFLAGS += -I$(OPENGL_HEADERS) -CPPFLAGS += -I$(NAN_SUMO)/include +CPPFLAGS += -I$(NAN_SUMO)/include -I$(NAN_SOLID)/include CPPFLAGS += -I$(NAN_STRING)/include CPPFLAGS += -I$(NAN_MOTO)/include CPPFLAGS += -I$(NAN_BMFONT)/include @@ -65,6 +65,9 @@ CPPFLAGS += -I../SceneGraph CPPFLAGS += -I../../kernel/gen_system CPPFLAGS += -I../Network CPPFLAGS += -I../Network/LoopBackNetwork +CPPFLAGS += -I../Physics/common +CPPFLAGS += -I../Physics/Sumo + ifeq ($(OS),windows) CPPFLAGS += -I../../blender endif |