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author | Simon Clitherow <aphex@nildram.co.uk> | 2005-08-02 01:19:41 +0400 |
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committer | Simon Clitherow <aphex@nildram.co.uk> | 2005-08-02 01:19:41 +0400 |
commit | 208da2a5d0eaf2f64f7b73d0b24b619d7546bf8d (patch) | |
tree | 242fcb58abef2c0e2af01cc1d9f03dbed6308fae /source/gameengine/BlenderRoutines/SConscript | |
parent | bc865d6d2098d82f9a00655b8aa89a326244db0a (diff) |
Added support for compiling BULLET with scons on windows
using bandoler's patch as a basis (thanks!).
A couple of notes:
- This is for windows only, I did not have a chance to try linux yet.
- SConscript for PHY_Bullet may need tweaking (plus support
for other platforms), but at least it's in there :)
Any problems, shout :)
Diffstat (limited to 'source/gameengine/BlenderRoutines/SConscript')
-rwxr-xr-x | source/gameengine/BlenderRoutines/SConscript | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/BlenderRoutines/SConscript b/source/gameengine/BlenderRoutines/SConscript index 6427c7c155f..f586e72ad44 100755 --- a/source/gameengine/BlenderRoutines/SConscript +++ b/source/gameengine/BlenderRoutines/SConscript @@ -35,6 +35,7 @@ kx_blenderhook_env.Append (CPPPATH=['.', '#source/gameengine/Network', '#source/gameengine/SceneGraph', '#source/gameengine/Physics/common', + '#source/gameengine/Physics/Bullet', '#source/gameengine/Physics/Sumo', '#source/gameengine/Physics/Sumo/Fuzzics/include', '#source/gameengine/Network/LoopBackNetwork', @@ -45,6 +46,7 @@ kx_blenderhook_env.Append (CPPPATH=['.', kx_blenderhook_env.Append (CPPPATH = user_options_dict['PYTHON_INCLUDE']) kx_blenderhook_env.Append (CPPPATH = user_options_dict['SOLID_INCLUDE']) +kx_blenderhook_env.Append (CPPPATH = user_options_dict['BULLET_INCLUDE']) kx_blenderhook_env.Append (CPPPATH = user_options_dict['OPENGL_INCLUDE']) if sys.platform=='win32': |