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authorSimon Clitherow <aphex@nildram.co.uk>2005-08-02 01:19:41 +0400
committerSimon Clitherow <aphex@nildram.co.uk>2005-08-02 01:19:41 +0400
commit208da2a5d0eaf2f64f7b73d0b24b619d7546bf8d (patch)
tree242fcb58abef2c0e2af01cc1d9f03dbed6308fae /source/gameengine/BlenderRoutines/SConscript
parentbc865d6d2098d82f9a00655b8aa89a326244db0a (diff)
Added support for compiling BULLET with scons on windows
using bandoler's patch as a basis (thanks!). A couple of notes: - This is for windows only, I did not have a chance to try linux yet. - SConscript for PHY_Bullet may need tweaking (plus support for other platforms), but at least it's in there :) Any problems, shout :)
Diffstat (limited to 'source/gameengine/BlenderRoutines/SConscript')
-rwxr-xr-xsource/gameengine/BlenderRoutines/SConscript2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/BlenderRoutines/SConscript b/source/gameengine/BlenderRoutines/SConscript
index 6427c7c155f..f586e72ad44 100755
--- a/source/gameengine/BlenderRoutines/SConscript
+++ b/source/gameengine/BlenderRoutines/SConscript
@@ -35,6 +35,7 @@ kx_blenderhook_env.Append (CPPPATH=['.',
'#source/gameengine/Network',
'#source/gameengine/SceneGraph',
'#source/gameengine/Physics/common',
+ '#source/gameengine/Physics/Bullet',
'#source/gameengine/Physics/Sumo',
'#source/gameengine/Physics/Sumo/Fuzzics/include',
'#source/gameengine/Network/LoopBackNetwork',
@@ -45,6 +46,7 @@ kx_blenderhook_env.Append (CPPPATH=['.',
kx_blenderhook_env.Append (CPPPATH = user_options_dict['PYTHON_INCLUDE'])
kx_blenderhook_env.Append (CPPPATH = user_options_dict['SOLID_INCLUDE'])
+kx_blenderhook_env.Append (CPPPATH = user_options_dict['BULLET_INCLUDE'])
kx_blenderhook_env.Append (CPPPATH = user_options_dict['OPENGL_INCLUDE'])
if sys.platform=='win32':