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authorMitchell Stokes <mogurijin@gmail.com>2012-11-05 19:13:54 +0400
committerMitchell Stokes <mogurijin@gmail.com>2012-11-05 19:13:54 +0400
commitb2f837896d56df26c3d2b8bfd5596010c0f26ccf (patch)
tree9d7fb6af7b05c219f0dcb74468498be6457ccf4a /source/gameengine/BlenderRoutines/SConscript
parentea61c7426287c28ae6b0cbb04419d6e2f7aaa663 (diff)
Fix for [#33090] "Segfault/Crash with Empty and Motion Actuator, Keyboard Sensor" reported by Martin Felke (scorpion81).
Apparently, not all objects have physics controllers, so now we do a NULL check in KX_ObjectActuator.
Diffstat (limited to 'source/gameengine/BlenderRoutines/SConscript')
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