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authorCampbell Barton <ideasman42@gmail.com>2010-11-18 14:42:05 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-11-18 14:42:05 +0300
commitda1f288f50238b2205b597f6c421898a97fda061 (patch)
tree6d837a2101e2a7fad093771a9e8e2bc144693ed6 /source/gameengine/BlenderRoutines/SConscript
parent8d77002ae706be2d88a9f47e3cbd2bfb8e5854ed (diff)
rename libs internal libs for CMake + SCons (used in MSVC project files)
for game engine use "ge_" prefix & make names generally more descriptive.
Diffstat (limited to 'source/gameengine/BlenderRoutines/SConscript')
-rw-r--r--source/gameengine/BlenderRoutines/SConscript2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/BlenderRoutines/SConscript b/source/gameengine/BlenderRoutines/SConscript
index 91dc2692384..ff70ad3bf7b 100644
--- a/source/gameengine/BlenderRoutines/SConscript
+++ b/source/gameengine/BlenderRoutines/SConscript
@@ -35,4 +35,4 @@ if env['WITH_BF_CXX_GUARDEDALLOC']:
incs += ' ' + env['BF_BULLET_INC']
incs += ' ' + env['BF_OPENGL_INC']
-env.BlenderLib ( 'bf_bloutines', sources, Split(incs), defs, libtype=['core','player'], priority=[300,35] , cxx_compileflags=env['BGE_CXXFLAGS'])
+env.BlenderLib ( 'ge_blen_routines', sources, Split(incs), defs, libtype=['core','player'], priority=[300,35] , cxx_compileflags=env['BGE_CXXFLAGS'])