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authorNathan Letwory <nathan@letworyinteractive.com>2006-02-04 17:15:10 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2006-02-04 17:15:10 +0300
commit3bb82a27fc61b787ab83145f9a7962c14e7ca769 (patch)
treeb1d432db0f2836f4117a71e341bc4fef34d62a5a /source/gameengine/BlenderRoutines/SConscript
parent1db5c237165ac090af925d9cf8440fc953e4ee06 (diff)
== SCons ==
* This commit is all of the rewrite work done on the SCons system. For documentation see doc/blender-scons.txt and doc/blender-scons-dev.txt. Also http://mediawiki.blender.org/index.php/BlenderDev/SconsRefactoring contains valuable information, along with what still needs to be done. - linux, os x and windows compile now. - files are compiled to BF_INSTALLDIR (see config/(platform)-config.py) - NOTE: Jean-Luc P will commit sometime during the weekend proper appit() for OS X. For now, copy the resulting binary to an existing .app bundle. - features: - cleaner structure for better maintenance - cleaner output during compile - better handling of build options - general overall speed increase - see the wiki for more info Cygwin, FreeBSD and Solaris systems still need work. For these systems: 1) copy a config/(platform)-config.py to ie. config/cygwin-config.py 2) set the proper defaults for your platform 3) mail me at jesterking at letwory dot net with you configuration. if you need any modifications to the system, do send a patch, too. I'll be giving first-aid today and tomorrow, after that it'll be all regular development work :) /Nathan
Diffstat (limited to 'source/gameengine/BlenderRoutines/SConscript')
-rwxr-xr-xsource/gameengine/BlenderRoutines/SConscript70
1 files changed, 22 insertions, 48 deletions
diff --git a/source/gameengine/BlenderRoutines/SConscript b/source/gameengine/BlenderRoutines/SConscript
index f586e72ad44..8db4513f841 100755
--- a/source/gameengine/BlenderRoutines/SConscript
+++ b/source/gameengine/BlenderRoutines/SConscript
@@ -1,55 +1,29 @@
#!/usr/bin/python
import sys
-Import ('user_options_dict')
-Import ('library_env')
+Import ('env')
-kx_blenderhook_env = library_env.Copy ()
+sources = env.Glob('*.cpp')
-source_files = ['KX_BlenderSystem.cpp',
- 'KX_BlenderRenderTools.cpp',
- 'KX_BlenderMouseDevice.cpp',
- 'KX_BlenderKeyboardDevice.cpp',
- 'KX_BlenderInputDevice.cpp',
- 'KX_BlenderGL.cpp',
- 'KX_BlenderCanvas.cpp',
- 'BL_KetsjiEmbedStart.cpp']
+incs = '. #source/kernel/gen_system #intern/string #intern/guardedalloc'
+incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer #intern/bmfont'
+incs += ' #source/gameengine/Converter #source/blender/imbuf'
+incs += ' #intern/ghost/include'
+incs += ' #intern/moto/include #source/gameengine/Ketsji #source/blender/blenlib'
+incs += ' #source/blender/blenkernel #source/blender #source/blender/include'
+incs += ' #source/blender/makesdna #source/gameengine/Rasterizer #source/gameengine/GameLogic'
+incs += ' #source/gameengine/Expressions #source/gameengine/Network'
+incs += ' #source/gameengine/SceneGraph #source/gameengine/Physics/common'
+incs += ' #source/gameengine/Physics/Bullet #source/gameengine/Physics/Sumo'
+incs += ' #source/gameengine/Physics/Sumo/Fuzzics/include #source/gameengine/Network/LoopBackNetwork'
+incs += ' #intern/SoundSystem #source/blender/misc #source/blender/blenloader'
-kx_blenderhook_env.Append (CPPPATH=['.',
- '#source/kernel/gen_system',
- '#intern/string',
- '#intern/guardedalloc',
- '#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
- '#intern/bmfont',
- '#source/gameengine/Converter',
- '#source/blender/imbuf',
- '#intern/moto/include',
- '#source/gameengine/Ketsji',
- '#source/blender/blenlib',
- '#source/blender/blenkernel',
- '#source/blender',
- '#source/blender/include',
- '#source/blender/makesdna',
- '#source/gameengine/Rasterizer',
- '#source/gameengine/GameLogic',
- '#source/gameengine/Expressions',
- '#source/gameengine/Network',
- '#source/gameengine/SceneGraph',
- '#source/gameengine/Physics/common',
- '#source/gameengine/Physics/Bullet',
- '#source/gameengine/Physics/Sumo',
- '#source/gameengine/Physics/Sumo/Fuzzics/include',
- '#source/gameengine/Network/LoopBackNetwork',
- '#intern/SoundSystem',
- '#source/blender/misc',
- '#source/blender/blenloader'
- ])
+incs += ' ' + env['BF_PYTHON_INC']
+incs += ' ' + env['BF_SOLID_INC']
+incs += ' ' + env['BF_BULLET_INC']
+incs += ' ' + env['BF_OPENGL_INC']
-kx_blenderhook_env.Append (CPPPATH = user_options_dict['PYTHON_INCLUDE'])
-kx_blenderhook_env.Append (CPPPATH = user_options_dict['SOLID_INCLUDE'])
-kx_blenderhook_env.Append (CPPPATH = user_options_dict['BULLET_INCLUDE'])
-kx_blenderhook_env.Append (CPPPATH = user_options_dict['OPENGL_INCLUDE'])
+# TODO:
+#if sys.platform=='win32':
+# kx_blenderhook_env.Append (CXXFLAGS = ['/GR'])
-if sys.platform=='win32':
- kx_blenderhook_env.Append (CXXFLAGS = ['/GR'])
-
-kx_blenderhook_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/KX_blenderhook', source=source_files)
+env.BlenderLib ( 'KX_blenderhook', sources, Split(incs), [], libtype=['game', 'game2'], priority=[0, 0] )