diff options
author | Nathan Letwory <nathan@letworyinteractive.com> | 2009-02-16 02:26:00 +0300 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2009-02-16 02:26:00 +0300 |
commit | c3d74547befb549cb3104d39797519a32afb2f35 (patch) | |
tree | d279dc7b892b6e039b891c9ef041a64940752921 /source/gameengine/BlenderRoutines/SConscript | |
parent | 915baae622233e89ae721ef2562732564e58fb27 (diff) |
SCons:
* giving compileflags, cc_compileflags and cxx_compileflags to BlenderLib() now actually overrides any other setting (so there's no unclarity when ie. conflicting options are being specified in REL_CFLAGS et al). These are set after either release or debug flags, but before any *_WARN flags (so those stay maintained).
* add cxx_compileflags for GE parts on win32-vc to have better performance.
* NOTE: if platform maintainers (OSX and Linux) could check and do the same for their systems. Not vital, but probably very, very much welcomed by GE users.
Diffstat (limited to 'source/gameengine/BlenderRoutines/SConscript')
-rw-r--r-- | source/gameengine/BlenderRoutines/SConscript | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/gameengine/BlenderRoutines/SConscript b/source/gameengine/BlenderRoutines/SConscript index 78adbc83d9b..7a1bf4d9ad6 100644 --- a/source/gameengine/BlenderRoutines/SConscript +++ b/source/gameengine/BlenderRoutines/SConscript @@ -25,5 +25,6 @@ incs += ' ' + env['BF_OPENGL_INC'] cxxflags = [] if env['OURPLATFORM']=='win32-vc': cxxflags.append ('/GR') + cxxflags.append ('/O2') -env.BlenderLib ( 'bf_bloutines', sources, Split(incs), [], libtype=['game', 'game2', 'player'], priority=[0, 0, 55] , compileflags=cxxflags) +env.BlenderLib ( 'bf_bloutines', sources, Split(incs), [], libtype=['game', 'game2', 'player'], priority=[0, 0, 55] , cxx_compileflags=cxxflags) |