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authorMitchell Stokes <mogurijin@gmail.com>2013-11-04 23:21:50 +0400
committerMitchell Stokes <mogurijin@gmail.com>2013-11-04 23:21:50 +0400
commit0cec5c63dabf1fa8a1c54642cc029bbf0001ef01 (patch)
treebc390a19c826721c1bef0b569226e0bc9c14304f /source/gameengine/BlenderRoutines
parenta35e9daaef3c4342e7c4881dbb535c96ecc7bc34 (diff)
BGE Rasterizer Cleanup: Removing the Singletexture material mode. More conversion code will probably be needed.
Diffstat (limited to 'source/gameengine/BlenderRoutines')
-rw-r--r--source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
index 0c259f1ad79..2b1c8a10cce 100644
--- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
+++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
@@ -470,7 +470,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
else if (gs.matmode == GAME_MAT_GLSL)
usemat = false;
- if (usemat && (gs.matmode != GAME_MAT_TEXFACE))
+ if (usemat)
sceneconverter->SetMaterials(true);
if (useglslmat && (gs.matmode == GAME_MAT_GLSL))
sceneconverter->SetGLSLMaterials(true);