diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2013-08-17 06:06:45 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2013-08-17 06:06:45 +0400 |
commit | 51bca0d7dc8fb5033778796e14dd01c1c7f4355a (patch) | |
tree | cfb625f9607495c8d0bce8dde63e05567a3d9013 /source/gameengine/BlenderRoutines | |
parent | ef8ea14f459e0e765e07fc48858c18dc11cfdfb5 (diff) |
BGE: Flipping vsync constants so VSYNC_ON is 0.
This will make transitions from older versions of Blender easier since VSYNC_ON
will be the default. This could have been changed in a do_version, but the vsync
code has yet to see an official release, so I figured this would be a bit nicer.
Also, this makes VSYNC_ON the default for new scenes as well.
Diffstat (limited to 'source/gameengine/BlenderRoutines')
-rw-r--r-- | source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp index 7b5f5a7096a..c3bd93fec81 100644 --- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp +++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp @@ -290,7 +290,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c if (startscene->gm.vsync == VSYNC_ADAPTIVE) canvas->SetSwapInterval(-1); else - canvas->SetSwapInterval(startscene->gm.vsync); // VSYNC_OFF == 0, VSYNC_ON == 1, so this works + canvas->SetSwapInterval(!startscene->gm.vsync); // VSYNC_OFF == 1, VSYNC_ON == 0, so this works RAS_IRenderTools* rendertools = new KX_BlenderRenderTools(); RAS_IRasterizer* rasterizer = NULL; |