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authorErwin Coumans <blender@erwincoumans.com>2006-05-14 03:31:36 +0400
committerErwin Coumans <blender@erwincoumans.com>2006-05-14 03:31:36 +0400
commit4a5826fa83f15dad702a65438b36ec6d1f0f30df (patch)
tree9a85a95403f3669c335316eb90734cf3c3698c29 /source/gameengine/BlenderRoutines
parentd790049639eb4b2517cfaf3d7a3e1fe2e2b21281 (diff)
Patch from Charlie:
Cleared the python dictionary at the end of the game engine, should fix some issues, also reverted the python controller changes, related to this This should fix the following bugs: [ #3789 ] [ #3815 ] possiblyy fixes: [ #3834 ]
Diffstat (limited to 'source/gameengine/BlenderRoutines')
-rw-r--r--source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
index e24ade47783..f59faa18d0a 100644
--- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
+++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
@@ -311,7 +311,7 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
PyObject* dictionaryobject = initGamePythonScripting("Ketsji", psl_Lowest);
ketsjiengine->SetPythonDictionary(dictionaryobject);
initRasterizer(rasterizer, canvas);
- initGameLogic(startscene);
+ PyObject *gameLogic = initGameLogic(startscene);
initGameKeys();
initPythonConstraintBinding();
@@ -370,11 +370,11 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
exitstring = ketsjiengine->GetExitString();
// when exiting the mainloop
+ dictionaryClearByHand(gameLogic);
exitGamePythonScripting();
ketsjiengine->StopEngine();
networkdevice->Disconnect();
}
-
if (sceneconverter)
{
delete sceneconverter;