Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJoerg Mueller <nexyon@gmail.com>2010-06-19 14:47:24 +0400
committerJoerg Mueller <nexyon@gmail.com>2010-06-19 14:47:24 +0400
commit7019089dcaa87bfa2e72775b2699f04f424e4885 (patch)
treef5d7b7c8be775e4fd21aae1786ac6ee395957a63 /source/gameengine/BlenderRoutines
parentaa02d71a71c50461181dac459273bf58326258cc (diff)
* New users_logic property for Texts to find out which texts are used in a GE logic brick.
* Fixed a bug in KX_ObjectActuator where the fuzzy flags weren't updated when setting properties from within python. * Moved do_versions_ipos_to_animato from blender.c to readfile.c, where it should be. * Fixed a bug on file transitions with the GE when files have different FPS settings.
Diffstat (limited to 'source/gameengine/BlenderRoutines')
-rw-r--r--source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp53
1 files changed, 27 insertions, 26 deletions
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
index c916cdeb67c..a83ec7e132f 100644
--- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
+++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
@@ -84,6 +84,7 @@ extern "C" {
#include "BLI_blenlib.h"
#include "BLO_readfile.h"
#include "DNA_scene_types.h"
+#include "BKE_ipo.h"
/***/
#include "AUD_C-API.h"
@@ -120,7 +121,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
{
/* context values */
struct wmWindow *win= CTX_wm_window(C);
- struct Scene *scene= CTX_data_scene(C);
+ struct Scene *startscene= CTX_data_scene(C);
struct Main* maggie1= CTX_data_main(C);
@@ -133,7 +134,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
int exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
Main* blenderdata = maggie1;
- char* startscenename = scene->id.name+2;
+ char* startscenename = startscene->id.name+2;
char pathname[FILE_MAXDIR+FILE_MAXFILE], oldsce[FILE_MAXDIR+FILE_MAXFILE];
STR_String exitstring = "";
BlendFileData *bfd= NULL;
@@ -220,12 +221,12 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
#endif
//lock frame and camera enabled - storing global values
- int tmp_lay= scene->lay;
- Object *tmp_camera = scene->camera;
+ int tmp_lay= startscene->lay;
+ Object *tmp_camera = startscene->camera;
if (v3d->scenelock==0){
- scene->lay= v3d->lay;
- scene->camera= v3d->camera;
+ startscene->lay= v3d->lay;
+ startscene->camera= v3d->camera;
}
// some blender stuff
@@ -246,7 +247,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
}
if(rv3d->persp==RV3D_CAMOB) {
- if(scene->gm.framing.type == SCE_GAMEFRAMING_BARS) { /* Letterbox */
+ if(startscene->gm.framing.type == SCE_GAMEFRAMING_BARS) { /* Letterbox */
camzoom = 1.0f;
}
else {
@@ -317,22 +318,22 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
}
}
- Scene *blscene= bfd ? bfd->curscene : (Scene *)BLI_findstring(&blenderdata->scene, startscenename, offsetof(ID, name) + 2);
+ Scene *scene= bfd ? bfd->curscene : (Scene *)BLI_findstring(&blenderdata->scene, startscenename, offsetof(ID, name) + 2);
- if (blscene)
+ if (scene)
{
- int startFrame = blscene->r.cfra;
+ int startFrame = scene->r.cfra;
ketsjiengine->SetAnimRecordMode(animation_record, startFrame);
// Quad buffered needs a special window.
- if(blscene->gm.stereoflag == STEREO_ENABLED){
- if (blscene->gm.stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
- rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) blscene->gm.stereomode);
+ if(scene->gm.stereoflag == STEREO_ENABLED){
+ if (scene->gm.stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
+ rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) scene->gm.stereomode);
- rasterizer->SetEyeSeparation(blscene->gm.eyeseparation);
+ rasterizer->SetEyeSeparation(scene->gm.eyeseparation);
}
- rasterizer->SetBackColor(blscene->gm.framing.col[0], blscene->gm.framing.col[1], blscene->gm.framing.col[2], 0.0f);
+ rasterizer->SetBackColor(scene->gm.framing.col[0], scene->gm.framing.col[1], scene->gm.framing.col[2], 0.0f);
}
if (exitrequested != KX_EXIT_REQUEST_QUIT_GAME)
@@ -361,19 +362,19 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
if(GPU_glsl_support())
useglslmat = true;
- else if(blscene->gm.matmode == GAME_MAT_GLSL)
+ else if(scene->gm.matmode == GAME_MAT_GLSL)
usemat = false;
- if(usemat && (blscene->gm.matmode != GAME_MAT_TEXFACE))
+ if(usemat && (scene->gm.matmode != GAME_MAT_TEXFACE))
sceneconverter->SetMaterials(true);
- if(useglslmat && (blscene->gm.matmode == GAME_MAT_GLSL))
+ if(useglslmat && (scene->gm.matmode == GAME_MAT_GLSL))
sceneconverter->SetGLSLMaterials(true);
KX_Scene* startscene = new KX_Scene(keyboarddevice,
mousedevice,
networkdevice,
startscenename,
- blscene,
+ scene,
canvas);
#ifndef DISABLE_PYTHON
@@ -383,13 +384,13 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
#endif // DISABLE_PYTHON
//initialize Dome Settings
- if(blscene->gm.stereoflag == STEREO_DOME)
- ketsjiengine->InitDome(blscene->gm.dome.res, blscene->gm.dome.mode, blscene->gm.dome.angle, blscene->gm.dome.resbuf, blscene->gm.dome.tilt, blscene->gm.dome.warptext);
+ if(scene->gm.stereoflag == STEREO_DOME)
+ ketsjiengine->InitDome(scene->gm.dome.res, scene->gm.dome.mode, scene->gm.dome.angle, scene->gm.dome.resbuf, scene->gm.dome.tilt, scene->gm.dome.warptext);
// initialize 3D Audio Settings
- AUD_set3DSetting(AUD_3DS_SPEED_OF_SOUND, blscene->audio.speed_of_sound);
- AUD_set3DSetting(AUD_3DS_DOPPLER_FACTOR, blscene->audio.doppler_factor);
- AUD_set3DSetting(AUD_3DS_DISTANCE_MODEL, blscene->audio.distance_model);
+ AUD_set3DSetting(AUD_3DS_SPEED_OF_SOUND, scene->audio.speed_of_sound);
+ AUD_set3DSetting(AUD_3DS_DOPPLER_FACTOR, scene->audio.doppler_factor);
+ AUD_set3DSetting(AUD_3DS_DISTANCE_MODEL, scene->audio.distance_model);
if (sceneconverter)
{
@@ -505,8 +506,8 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
}
//lock frame and camera enabled - restoring global values
if (v3d->scenelock==0){
- scene->lay= tmp_lay;
- scene->camera= tmp_camera;
+ startscene->lay= tmp_lay;
+ startscene->camera= tmp_camera;
}
// set the cursor back to normal