diff options
author | Mike Erwin <significant.bit@gmail.com> | 2016-10-10 08:08:49 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2016-10-10 08:19:10 +0300 |
commit | 33ef28068a87239f5d4e7170b2fcf7eb704da716 (patch) | |
tree | cb3710a5d5991f95955e89075c370ce04b6777b4 /source/gameengine/BlenderRoutines | |
parent | 9ea71bc674130289d4f647c12f60ef51838665d9 (diff) |
BGE: remove calls to GLSL support query (it's always supported)
Reworked logic in the few places that still called this. Deleted the "GLSL not supported" fallbacks.
Also removed some nearby checks for ARB_multitexture and OpenGL 1.1. Blender 2.77 removed checks like this, but game engine still has some.
Diffstat (limited to 'source/gameengine/BlenderRoutines')
-rw-r--r-- | source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp | 14 |
1 files changed, 2 insertions, 12 deletions
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp index 91683f4d6e7..d7fe8d8ce59 100644 --- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp +++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp @@ -465,19 +465,9 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c if (always_use_expand_framing) sceneconverter->SetAlwaysUseExpandFraming(true); - bool usemat = false, useglslmat = false; + sceneconverter->SetMaterials(true); - if (GLEW_ARB_multitexture && GLEW_VERSION_1_1) - usemat = true; - - if (GPU_glsl_support()) - useglslmat = true; - else if (gs.matmode == GAME_MAT_GLSL) - usemat = false; - - if (usemat) - sceneconverter->SetMaterials(true); - if (useglslmat && (gs.matmode == GAME_MAT_GLSL)) + if (gs.matmode == GAME_MAT_GLSL) sceneconverter->SetGLSLMaterials(true); if (scene->gm.flag & GAME_NO_MATERIAL_CACHING) sceneconverter->SetCacheMaterials(false); |