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authorJoerg Mueller <nexyon@gmail.com>2010-07-31 02:20:08 +0400
committerJoerg Mueller <nexyon@gmail.com>2010-07-31 02:20:08 +0400
commitc59b930d135ce7527542da96d1984842cf5e42ff (patch)
tree1aa694ab37b0441c75d87d9d376c3a4e0aed3445 /source/gameengine/BlenderRoutines
parent3ff872bf593f9f4716a21f3be20a13ed136708f2 (diff)
Audaspace: Refactored the complete 3D Device code giving a nicer API.
Diffstat (limited to 'source/gameengine/BlenderRoutines')
-rw-r--r--source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
index c4375ea2a30..b5b9c96a7ff 100644
--- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
+++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
@@ -388,9 +388,9 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
ketsjiengine->InitDome(scene->gm.dome.res, scene->gm.dome.mode, scene->gm.dome.angle, scene->gm.dome.resbuf, scene->gm.dome.tilt, scene->gm.dome.warptext);
// initialize 3D Audio Settings
- AUD_set3DSetting(AUD_3DS_SPEED_OF_SOUND, scene->audio.speed_of_sound);
- AUD_set3DSetting(AUD_3DS_DOPPLER_FACTOR, scene->audio.doppler_factor);
- AUD_set3DSetting(AUD_3DS_DISTANCE_MODEL, scene->audio.distance_model);
+ AUD_setSpeedOfSound(scene->audio.speed_of_sound);
+ AUD_setDopplerFactor(scene->audio.doppler_factor);
+ AUD_setDistanceModel(AUD_DistanceModel(scene->audio.distance_model));
// from see blender.c:
// FIXME: this version patching should really be part of the file-reading code,