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authorDalai Felinto <dfelinto@gmail.com>2010-04-24 02:48:26 +0400
committerDalai Felinto <dfelinto@gmail.com>2010-04-24 02:48:26 +0400
commitedc56fae1830047218d2d1d6538765ae02806d7e (patch)
treecbbd7ab879b5ef7090e782c019458d0eaf75b716 /source/gameengine/BlenderRoutines
parent62c0ac2dc9462b1e6e6b8b271cbcd100886a83e9 (diff)
BGE Fix: [#19951] mouse over sensor is broken with letterboxing framing
Tested with GameLogic.mouse.position and mouse over sensor. It should be working with other mouse sensor as well. If not, please help to test and report a bug. (couldn't test blenderplayer but it should be working there as well). (Benoit, this is the same patch that I sent you. I hope it's OOP enough. Looking forward to hear from you on that) I believe that this was the last "mouse" related bug we had reported. MouseLoook scripts should be working 100% in Blender/BGE 2.50 now \o/
Diffstat (limited to 'source/gameengine/BlenderRoutines')
-rw-r--r--source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp5
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp29
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderCanvas.h20
3 files changed, 50 insertions, 4 deletions
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
index 4137dc37638..5b7ceaa296c 100644
--- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
+++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
@@ -171,7 +171,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
if(animation_record) usefixed= true; /* override since you's always want fixed time for sim recording */
// create the canvas, rasterizer and rendertools
- RAS_ICanvas* canvas = new KX_BlenderCanvas(win, area_rect);
+ RAS_ICanvas* canvas = new KX_BlenderCanvas(win, area_rect, ar);
canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE);
RAS_IRenderTools* rendertools = new KX_BlenderRenderTools();
RAS_IRasterizer* rasterizer = NULL;
@@ -371,7 +371,8 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
mousedevice,
networkdevice,
startscenename,
- blscene);
+ blscene,
+ canvas);
#ifndef DISABLE_PYTHON
// some python things
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
index ec6923e280e..b04e951028d 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
+++ b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
@@ -31,10 +31,13 @@
#include "stdio.h"
-KX_BlenderCanvas::KX_BlenderCanvas(struct wmWindow *win, RAS_Rect &rect) :
+KX_BlenderCanvas::KX_BlenderCanvas(struct wmWindow *win, RAS_Rect &rect, struct ARegion *ar) :
m_win(win),
m_frame_rect(rect)
{
+ // area boundaries needed for mouse coordinates in Letterbox framing mode
+ m_area_left = ar->winrct.xmin;
+ m_area_top = ar->winrct.ymax;
}
KX_BlenderCanvas::~KX_BlenderCanvas()
@@ -100,6 +103,30 @@ int KX_BlenderCanvas::GetHeight(
return m_frame_rect.GetHeight();
}
+int KX_BlenderCanvas::GetMouseX(int x)
+{
+ float left = GetWindowArea().GetLeft();
+ return float(x - (left - m_area_left));
+}
+
+int KX_BlenderCanvas::GetMouseY(int y)
+{
+ float top = GetWindowArea().GetTop();
+ return float(y - (m_area_top - top));
+}
+
+float KX_BlenderCanvas::GetMouseNormalizedX(int x)
+{
+ int can_x = GetMouseX(x);
+ return float(can_x)/this->GetWidth();
+}
+
+float KX_BlenderCanvas::GetMouseNormalizedY(int y)
+{
+ int can_y = GetMouseY(y);
+ return float(can_y)/this->GetHeight();
+}
+
RAS_Rect &
KX_BlenderCanvas::
GetWindowArea(
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
index f352a082421..0d80bdee055 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
+++ b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
@@ -64,7 +64,7 @@ public:
*
* @param area The Blender ARegion to run the game within.
*/
- KX_BlenderCanvas(struct wmWindow* win, class RAS_Rect &rect);
+ KX_BlenderCanvas(struct wmWindow* win, class RAS_Rect &rect, struct ARegion* ar);
~KX_BlenderCanvas();
void
@@ -109,6 +109,22 @@ public:
GetHeight(
) const ;
+ int
+ GetMouseX(int x
+ );
+
+ int
+ GetMouseY(int y
+ );
+
+ float
+ GetMouseNormalizedX(int x
+ );
+
+ float
+ GetMouseNormalizedY(int y
+ );
+
const
RAS_Rect &
GetDisplayArea(
@@ -170,6 +186,8 @@ private:
struct wmWindow* m_win;
RAS_Rect m_frame_rect;
RAS_Rect m_area_rect;
+ short m_area_left;
+ short m_area_top;
#ifdef WITH_CXX_GUARDEDALLOC