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authorDalai Felinto <dfelinto@gmail.com>2009-05-18 00:37:13 +0400
committerDalai Felinto <dfelinto@gmail.com>2009-05-18 00:37:13 +0400
commit9ce8a676906b6b07b0971f0d5886ae338d188629 (patch)
treec46895ec23b579a203e7e0be93a172325c06299a /source/gameengine/BlenderRoutines
parent41acd3b81cd2a7156b8c5ced4d4aa257e7575517 (diff)
BGE Dome: removing of size option and adding tilt option.
- Size adjustments can be accomplished with warp mesh data now. So we get a free spot in the GUI for a tilt option. - Tilt option to tilt the camera (for planetarium domes). Angle is in degree from -180 to +180. It's needed for planetarium domes (as this one http://domejunky.blogspot.com/2009/05/dome-corrected-bge.html ). - This is the last commit regarding dome code I expected to 2.49. I consider this feature full implemented now. (working on docs now)
Diffstat (limited to 'source/gameengine/BlenderRoutines')
-rw-r--r--source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
index 641938253b7..0e0377a7cb9 100644
--- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
+++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
@@ -376,7 +376,7 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
//initialize Dome Settings
if(blscene->r.stereomode == RAS_IRasterizer::RAS_STEREO_DOME)
- ketsjiengine->InitDome(blscene->r.domesize, blscene->r.domeres, blscene->r.domemode, blscene->r.domeangle, blscene->r.domeresbuf, blscene->r.dometext);
+ ketsjiengine->InitDome(blscene->r.domeres, blscene->r.domemode, blscene->r.domeangle, blscene->r.domeresbuf, blscene->r.dometilt, blscene->r.dometext);
if (sceneconverter)
{