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authorStefan Gartner <stefang@aon.at>2003-01-07 03:18:59 +0300
committerStefan Gartner <stefang@aon.at>2003-01-07 03:18:59 +0300
commit3531f874e0a4168d15f5d321a85f86ba3a37bfac (patch)
tree504f15190d2e2643e5ecaed7077b5cb2ee928eb0 /source/gameengine/BlenderRoutines
parent3a0c7e4a8a734578778979194757bd134dd01731 (diff)
added a buch of
#ifdef __APPLE__ #include <OpenGL/gl.h> #else #include <GL/gl.h> #endif (also for <GL/glu.h>) so that people don't have to create symlinks in /System/Library/Frameworks/OpenGL.framework on Mac OS X (Charles Wardlaw)
Diffstat (limited to 'source/gameengine/BlenderRoutines')
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderCanvas.h4
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderGL.cpp5
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp6
3 files changed, 13 insertions, 2 deletions
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
index 5f8b7541f76..23258f5ea81 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
+++ b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
@@ -35,7 +35,11 @@
#ifdef WIN32
#include <windows.h>
#endif
+#ifdef __APPLE__
+#include <OpenGL/gl.h>
+#else
#include <GL/gl.h>
+#endif
#include "RAS_ICanvas.h"
#include "RAS_Rect.h"
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp b/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
index d8399fd3351..92c2519c583 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
+++ b/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
@@ -74,8 +74,11 @@ extern "C" {
/* end of blender block */
-
+#ifdef __APPLE__
+#include <OpenGL/gl.h>
+#else
#include <GL/gl.h>
+#endif
void BL_warp_pointer(int x,int y)
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
index c9e86116052..2049f2ecc61 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
+++ b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
@@ -39,7 +39,11 @@
// OpenGL gl.h needs 'windows.h' on windows platforms
#include <windows.h>
#endif //WIN32
-#include "GL/gl.h"
+#ifdef __APPLE__
+#include <OpenGL/gl.h>
+#else
+#include <GL/gl.h>
+#endif
#include "RAS_IRenderTools.h"
#include "RAS_IRasterizer.h"