diff options
author | Chris Want <cwant@ualberta.ca> | 2003-05-25 00:04:37 +0400 |
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committer | Chris Want <cwant@ualberta.ca> | 2003-05-25 00:04:37 +0400 |
commit | 924a8497551be7d83bb577e94ebf89b18374b874 (patch) | |
tree | 5912852343da88dcc863a56ab641e60983a5432b /source/gameengine/BlenderRoutines | |
parent | 94c4250d9f7ca57d9af7a7265fcdec0b4e94e5b3 (diff) |
Support for building bf-blender under windows with gcc (huge thanks to
Florian Eggenburger).
Full instructions are in doc/README.windows-gcc.
Main differences from Florian's patch:
- the 'lib' dir should now be the same level as the 'blender' dir (rather
than being a subdir of 'blender'). This is consistent with the other
platforms that bf-blender supports (tuhopuu will also adopt this convention
hopefully soon).
- the script 'free_windows-env.mk' is no longer needed ... see the
docs about how this is overcome (again, tuhopuu will hopefully
also follow this route soon).
- the dlltool dir has it's own Makefile that builds all of the
needed stub libraries from the dll's in cvs.
Diffstat (limited to 'source/gameengine/BlenderRoutines')
-rw-r--r-- | source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h b/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h index 24cd17415ac..02bae96d840 100644 --- a/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h +++ b/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h @@ -36,11 +36,16 @@ #pragma warning(disable : 4786) // shut off 255 char limit debug template warning #endif +#include <map> + /* need to be here for conversion purposes */ +#ifdef FREE_WINDOWS +#undef HKEY +#endif + #include "mydevice.h" #include "SCA_IInputDevice.h" -#include <map> /** Base Class for Blender specific inputdevices. Blender specific inputdevices are used when the gameengine is running in embedded mode instead of standalone mode. */ |