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author | Campbell Barton <ideasman42@gmail.com> | 2013-03-15 14:48:48 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-03-15 14:48:48 +0400 |
commit | 0807c976f45f81bc289aa87e1c8cedd07f8245c1 (patch) | |
tree | 6ee06bcf3ed8e2abe77a8cc1d6e3a671c649c5c2 /source/gameengine/BlenderRoutines | |
parent | 9d060b0333870e48e4b75a68e31813f300857e81 (diff) |
code cleanup: rename BKE_mesh_to_curve_ex --> BKE_mesh_to_curve_nurblist,
also correct odd indentation.
Diffstat (limited to 'source/gameengine/BlenderRoutines')
-rw-r--r-- | source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h b/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h index 2a96d4c5216..0ce479cad6f 100644 --- a/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h +++ b/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h @@ -64,7 +64,7 @@ public: } KX_EnumInputs ToNative(unsigned short incode) { - return ConvertKeyCode(incode); + return ConvertKeyCode(incode); } virtual bool IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode)=0; |