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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-11-13 00:16:53 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-11-13 00:16:53 +0300
commitbdfe7d89e2f1292644577972c716931b4ce3c6c3 (patch)
treed00eb50b749cb001e2b08272c91791e66740b05d /source/gameengine/BlenderRoutines
parent78a1c27c4a6abe0ed31ca93ad21910f3df04da56 (diff)
parent7e4db234cee71ead34ee81a12e27da4bd548eb4b (diff)
Merge of trunk into blender 2.5:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416 Issues: * GHOST/X11 had conflicting changes. Some code was added in 2.5, which was later added in trunk also, but reverted partially, specifically revision 16683. I have left out this reversion in the 2.5 branch since I think it is needed there. http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683 * Scons had various conflicting changes, I decided to go with trunk version for everything except priorities and some library renaming. * In creator.c, there were various fixes and fixes for fixes related to the -w -W and -p options. In 2.5 -w and -W is not coded yet, and -p is done differently. Since this is changed so much, and I don't think those fixes would be needed in 2.5, I've left them out. * Also in creator.c: there was code for a python bugfix where the screen was not initialized when running with -P. The code that initializes the screen there I had to disable, that can't work in 2.5 anymore but left it commented as a reminder. Further I had to disable some new function calls. using src/ and python/, as was done already in this branch, disabled function calls: * bpath.c: error reporting * BME_conversions.c: editmesh conversion functions. * SHD_dynamic: disabled almost completely, there is no python/. * KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled. * text.c: clipboard copy call. * object.c: OB_SUPPORT_MATERIAL. * DerivedMesh.c and subsurf_ccg, stipple_quarttone. Still to be done: * Go over files and functions that were moved to a different location but could still use changes that were done in trunk.
Diffstat (limited to 'source/gameengine/BlenderRoutines')
-rw-r--r--source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp269
-rw-r--r--source/gameengine/BlenderRoutines/CMakeLists.txt2
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp12
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderCanvas.h12
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderGL.cpp129
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderGL.h3
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderPolyMaterial.cpp114
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderPolyMaterial.h99
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp280
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h74
-rw-r--r--source/gameengine/BlenderRoutines/Makefile5
-rw-r--r--source/gameengine/BlenderRoutines/SConscript1
12 files changed, 383 insertions, 617 deletions
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
index 12c550c52b7..0dab583567d 100644
--- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
+++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
@@ -33,15 +33,14 @@
#endif
#include <signal.h>
+#include <stdlib.h>
#ifdef WIN32
// don't show stl-warnings
#pragma warning (disable:4786)
#endif
-#ifdef __APPLE__
-#define GL_GLEXT_LEGACY 1
-#endif
+#include "GL/glew.h"
#include "KX_BlenderGL.h"
#include "KX_BlenderCanvas.h"
@@ -56,10 +55,10 @@
#include "KX_PythonInit.h"
#include "KX_PyConstraintBinding.h"
+#include "RAS_GLExtensionManager.h"
#include "RAS_OpenGLRasterizer.h"
#include "RAS_VAOpenGLRasterizer.h"
#include "RAS_ListRasterizer.h"
-#include "RAS_GLExtensionManager.h"
#include "NG_LoopBackNetworkDeviceInterface.h"
#include "SND_DeviceManager.h"
@@ -71,6 +70,7 @@
#include "DNA_view3d_types.h"
#include "DNA_screen_types.h"
#include "BKE_global.h"
+#include "BKE_utildefines.h"
//XXX #include "BIF_screen.h"
//XXX #include "BIF_scrarea.h"
@@ -80,6 +80,8 @@
#include "DNA_scene_types.h"
/***/
+#include "GPU_extensions.h"
+
#ifdef __cplusplus
extern "C" {
#endif
@@ -91,28 +93,10 @@ void update_for_newframe();
static BlendFileData *load_game_data(char *filename) {
BlendReadError error;
- //this doesn't work anymore for relative paths, so use BLO_read_from_memory instead
- //BlendFileData *bfd= BLO_read_from_file(filename, &error);
- FILE* file = fopen(filename,"rb");
- BlendFileData *bfd = 0;
- if (file)
- {
- fseek(file, 0L, SEEK_END);
- int len= ftell(file);
- fseek(file, 0L, SEEK_SET);
- char* filebuffer= new char[len];//MEM_mallocN(len, "text_buffer");
- int sizeread = fread(filebuffer,len,1,file);
- if (sizeread==1)
- {
- bfd = BLO_read_from_memory(filebuffer, len, &error);
- }
- fclose(file);
- }
-
+ BlendFileData *bfd= BLO_read_from_file(filename, &error);
if (!bfd) {
printf("Loading %s failed: %s\n", filename, BLO_bre_as_string(error));
}
-
return bfd;
}
@@ -127,17 +111,26 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
Main* blenderdata = maggie1;
char* startscenename = scenename;
- char pathname[160];
- strcpy (pathname, blenderdata->name);
+ char pathname[FILE_MAXDIR+FILE_MAXFILE], oldsce[FILE_MAXDIR+FILE_MAXFILE];
STR_String exitstring = "";
BlendFileData *bfd= NULL;
- bgl::InitExtensions(1);
+ BLI_strncpy(pathname, blenderdata->name, sizeof(pathname));
+ BLI_strncpy(oldsce, G.sce, sizeof(oldsce));
+ setGamePythonPath(G.sce);
+
+ // Acquire Python's GIL (global interpreter lock)
+ // so we can safely run Python code and API calls
+ PyGILState_STATE gilstate = PyGILState_Ensure();
+
+ PyObject *pyGlobalDict = PyDict_New(); /* python utility storage, spans blend file loading */
+ bgl::InitExtensions(true);
+
do
{
View3D *v3d= (View3D*) area->spacedata.first;
-
+
// get some preferences
SYS_SystemHandle syshandle = SYS_GetSystem();
bool properties = (SYS_GetCommandLineInt(syshandle, "show_properties", 0) != 0);
@@ -146,20 +139,6 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0);
bool game2ipo = (SYS_GetCommandLineInt(syshandle, "game2ipo", 0) != 0);
bool displaylists = (SYS_GetCommandLineInt(syshandle, "displaylists", 0) != 0);
- bool usemat = false;
-
- #ifdef GL_ARB_multitexture
- if(bgl::RAS_EXT_support._ARB_multitexture && bgl::QueryVersion(1, 1)) {
- usemat = (SYS_GetCommandLineInt(syshandle, "blender_material", 0) != 0);
- int unitmax=0;
- glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&unitmax);
- bgl::max_texture_units = MAXTEX>unitmax?unitmax:MAXTEX;
- //std::cout << "using(" << bgl::max_texture_units << ") of(" << unitmax << ") texture units." << std::endl;
- } else {
- bgl::max_texture_units = 0;
- }
- #endif
-
// create the canvas, rasterizer and rendertools
RAS_ICanvas* canvas = new KX_BlenderCanvas(area);
@@ -167,16 +146,14 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
RAS_IRenderTools* rendertools = new KX_BlenderRenderTools();
RAS_IRasterizer* rasterizer = NULL;
- // let's see if we want to use vertexarrays or not
- int usevta = SYS_GetCommandLineInt(syshandle,"vertexarrays",1);
- bool useVertexArrays = (usevta > 0);
-
- bool lock_arrays = (displaylists && useVertexArrays);
-
- if(displaylists && !useVertexArrays)
- rasterizer = new RAS_ListRasterizer(canvas);
- else if (useVertexArrays && bgl::QueryVersion(1, 1))
- rasterizer = new RAS_VAOpenGLRasterizer(canvas, lock_arrays);
+ if(displaylists) {
+ if (GLEW_VERSION_1_1)
+ rasterizer = new RAS_ListRasterizer(canvas, true, true);
+ else
+ rasterizer = new RAS_ListRasterizer(canvas);
+ }
+ else if (GLEW_VERSION_1_1)
+ rasterizer = new RAS_VAOpenGLRasterizer(canvas, false);
else
rasterizer = new RAS_OpenGLRasterizer(canvas);
@@ -188,6 +165,13 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
NG_NetworkDeviceInterface* networkdevice = new
NG_LoopBackNetworkDeviceInterface();
+ //
+ SYS_SystemHandle hSystem = SYS_GetSystem();
+ bool noaudio = SYS_GetCommandLineInt(hSystem,"noaudio",0);
+
+ if (noaudio)/*(noaudio) intrr: disable game engine audio (openal) */
+ SND_DeviceManager::SetDeviceType(snd_e_dummydevice);
+
// get an audiodevice
SND_DeviceManager::Subscribe();
SND_IAudioDevice* audiodevice = SND_DeviceManager::Instance();
@@ -211,11 +195,21 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
ketsjiengine->SetUseFixedTime(usefixed);
ketsjiengine->SetTimingDisplay(frameRate, profile, properties);
-
+
+ //lock frame and camera enabled - storing global values
+ int tmp_lay= G.scene->lay;
+ Object *tmp_camera = G.scene->camera;
+
+ if (G.vd->scenelock==0){
+ G.scene->lay= v3d->lay;
+ G.scene->camera= v3d->camera;
+ }
+
// some blender stuff
MT_CmMatrix4x4 projmat;
MT_CmMatrix4x4 viewmat;
+ float camzoom;
int i;
for (i = 0; i < 16; i++)
@@ -229,8 +223,13 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
projmat.setElem(i, projmat_linear[i]);
}
- float camzoom = (1.41421 + (v3d->camzoom / 50.0));
- camzoom *= camzoom;
+ if(v3d->persp==V3D_CAMOB) {
+ camzoom = (1.41421 + (v3d->camzoom / 50.0));
+ camzoom *= camzoom;
+ }
+ else
+ camzoom = 2.0;
+
camzoom = 4.0 / camzoom;
ketsjiengine->SetDrawType(v3d->drawtype);
@@ -242,24 +241,29 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
if (bfd) BLO_blendfiledata_free(bfd);
- char basedpath[160];
+ char basedpath[240];
// base the actuator filename with respect
// to the original file working directory
+
if (exitstring != "")
strcpy(basedpath, exitstring.Ptr());
- BLI_convertstringcode(basedpath, pathname, 0);
+ // load relative to the last loaded file, this used to be relative
+ // to the first file but that makes no sense, relative paths in
+ // blend files should be relative to that file, not some other file
+ // that happened to be loaded first
+ BLI_convertstringcode(basedpath, pathname);
bfd = load_game_data(basedpath);
// if it wasn't loaded, try it forced relative
if (!bfd)
{
// just add "//" in front of it
- char temppath[162];
+ char temppath[242];
strcpy(temppath, "//");
strcat(temppath, basedpath);
- BLI_convertstringcode(temppath, pathname, 0);
+ BLI_convertstringcode(temppath, pathname);
bfd = load_game_data(temppath);
}
@@ -268,6 +272,11 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
{
blenderdata = bfd->main;
startscenename = bfd->curscene->id.name + 2;
+
+ if(blenderdata) {
+ BLI_strncpy(G.sce, blenderdata->name, sizeof(G.sce));
+ BLI_strncpy(pathname, blenderdata->name, sizeof(pathname));
+ }
}
// else forget it, we can't find it
else
@@ -305,12 +314,13 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
if (exitrequested != KX_EXIT_REQUEST_QUIT_GAME)
{
- if (v3d->persp != 2)
+ if (v3d->persp != V3D_CAMOB)
{
ketsjiengine->EnableCameraOverride(startscenename);
- ketsjiengine->SetCameraOverrideUseOrtho((v3d->persp == 0));
+ ketsjiengine->SetCameraOverrideUseOrtho((v3d->persp == V3D_ORTHO));
ketsjiengine->SetCameraOverrideProjectionMatrix(projmat);
ketsjiengine->SetCameraOverrideViewMatrix(viewmat);
+ ketsjiengine->SetCameraOverrideClipping(v3d->near, v3d->far);
}
// create a scene converter, create and convert the startingscene
@@ -319,25 +329,43 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
sceneconverter->addInitFromFrame=false;
if (always_use_expand_framing)
sceneconverter->SetAlwaysUseExpandFraming(true);
-
- if(usemat)
+
+ bool usemat = false, useglslmat = false;
+
+ if(GLEW_ARB_multitexture && GLEW_VERSION_1_1)
+ usemat = true;
+
+ if(GPU_extensions_minimum_support())
+ useglslmat = true;
+ else if(G.fileflags & G_FILE_GAME_MAT_GLSL)
+ usemat = false;
+
+ if(usemat && (G.fileflags & G_FILE_GAME_MAT))
sceneconverter->SetMaterials(true);
+ if(useglslmat && (G.fileflags & G_FILE_GAME_MAT_GLSL))
+ sceneconverter->SetGLSLMaterials(true);
KX_Scene* startscene = new KX_Scene(keyboarddevice,
mousedevice,
networkdevice,
audiodevice,
- startscenename);
+ startscenename,
+ blscene);
// some python things
PyObject* dictionaryobject = initGamePythonScripting("Ketsji", psl_Lowest);
ketsjiengine->SetPythonDictionary(dictionaryobject);
initRasterizer(rasterizer, canvas);
- PyObject *gameLogic = initGameLogic(startscene);
+ PyObject *gameLogic = initGameLogic(ketsjiengine, startscene);
+ PyDict_SetItemString(PyModule_GetDict(gameLogic), "globalDict", pyGlobalDict); // Same as importing the module.
+ PyObject *gameLogic_keys = PyDict_Keys(PyModule_GetDict(gameLogic));
+ PyDict_SetItemString(dictionaryobject, "GameLogic", gameLogic); // Same as importing the module.
+
initGameKeys();
initPythonConstraintBinding();
+ initMathutils();
+ initVideoTexture();
-
if (sceneconverter)
{
// convert and add scene
@@ -356,7 +384,14 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
// start the engine
ketsjiengine->StartEngine(true);
+
+ // Set the animation playback rate for ipo's and actions
+ // the framerate below should patch with FPS macro defined in blendef.h
+ // Could be in StartEngine set the framerate, we need the scene to do this
+ ketsjiengine->SetAnimFrameRate( (((double) blscene->r.frs_sec) / blscene->r.frs_sec_base) );
+
// the mainloop
+ printf("\nBlender Game Engine Started\n\n");
while (!exitrequested)
{
// first check if we want to exit
@@ -392,10 +427,32 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
mousedevice->ConvertBlenderEvent(event,val);
}
}
+ printf("\nBlender Game Engine Finished\n\n");
exitstring = ketsjiengine->GetExitString();
-
+
+
// when exiting the mainloop
- dictionaryClearByHand(gameLogic);
+
+ // Clears the dictionary by hand:
+ // This prevents, extra references to global variables
+ // inside the GameLogic dictionary when the python interpreter is finalized.
+ // which allows the scene to safely delete them :)
+ // see: (space.c)->start_game
+
+ //PyDict_Clear(PyModule_GetDict(gameLogic));
+
+ // Keep original items, means python plugins will autocomplete members
+ int listIndex;
+ PyObject *gameLogic_keys_new = PyDict_Keys(PyModule_GetDict(gameLogic));
+ for (listIndex=0; listIndex < PyList_Size(gameLogic_keys_new); listIndex++) {
+ PyObject* item = PyList_GET_ITEM(gameLogic_keys_new, listIndex);
+ if (!PySequence_Contains(gameLogic_keys, item)) {
+ PyDict_DelItem( PyModule_GetDict(gameLogic), item);
+ }
+ }
+ Py_DECREF(gameLogic_keys_new);
+ gameLogic_keys_new = NULL;
+
ketsjiengine->StopEngine();
exitGamePythonScripting();
networkdevice->Disconnect();
@@ -405,7 +462,16 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
delete sceneconverter;
sceneconverter = NULL;
}
+
+ Py_DECREF(gameLogic_keys);
+ gameLogic_keys = NULL;
+ }
+ //lock frame and camera enabled - restoring global values
+ if (G.vd->scenelock==0){
+ G.scene->lay= tmp_lay;
+ G.scene->camera= tmp_camera;
}
+
// set the cursor back to normal
canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
@@ -457,6 +523,11 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
} while (exitrequested == KX_EXIT_REQUEST_RESTART_GAME || exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME);
if (bfd) BLO_blendfiledata_free(bfd);
+
+ BLI_strncpy(G.sce, oldsce, sizeof(G.sce));
+
+ // Release Python's GIL
+ PyGILState_Release(gilstate);
}
extern "C" void StartKetsjiShellSimulation(struct ScrArea *area,
@@ -470,12 +541,16 @@ extern "C" void StartKetsjiShellSimulation(struct ScrArea *area,
Main* blenderdata = maggie;
char* startscenename = scenename;
- char pathname[160];
- strcpy (pathname, maggie->name);
+ char pathname[FILE_MAXDIR+FILE_MAXFILE];
STR_String exitstring = "";
- BlendFileData *bfd= NULL;
- bgl::InitExtensions(1);
+ BLI_strncpy(pathname, blenderdata->name, sizeof(pathname));
+
+ // Acquire Python's GIL (global interpreter lock)
+ // so we can safely run Python code and API calls
+ PyGILState_STATE gilstate = PyGILState_Ensure();
+
+ bgl::InitExtensions(true);
do
{
@@ -496,16 +571,14 @@ extern "C" void StartKetsjiShellSimulation(struct ScrArea *area,
RAS_IRenderTools* rendertools = new KX_BlenderRenderTools();
RAS_IRasterizer* rasterizer = NULL;
- // let's see if we want to use vertexarrays or not
- int usevta = SYS_GetCommandLineInt(syshandle,"vertexarrays",1);
- bool useVertexArrays = (usevta > 0);
-
- bool lock_arrays = (displaylists && useVertexArrays);
-
- if(displaylists && !useVertexArrays)
- rasterizer = new RAS_ListRasterizer(canvas);
- else if (useVertexArrays && bgl::QueryVersion(1, 1))
- rasterizer = new RAS_VAOpenGLRasterizer(canvas, lock_arrays);
+ if(displaylists) {
+ if (GLEW_VERSION_1_1)
+ rasterizer = new RAS_ListRasterizer(canvas, true, true);
+ else
+ rasterizer = new RAS_ListRasterizer(canvas);
+ }
+ else if (GLEW_VERSION_1_1)
+ rasterizer = new RAS_VAOpenGLRasterizer(canvas, false);
else
rasterizer = new RAS_OpenGLRasterizer(canvas);
@@ -528,24 +601,19 @@ extern "C" void StartKetsjiShellSimulation(struct ScrArea *area,
// create the ketsjiengine
KX_KetsjiEngine* ketsjiengine = new KX_KetsjiEngine(kxsystem);
- int i;
-
Scene *blscene = NULL;
- if (!bfd)
+
+ blscene = (Scene*) maggie->scene.first;
+ for (Scene *sce= (Scene*) maggie->scene.first; sce; sce= (Scene*) sce->id.next)
{
- blscene = (Scene*) maggie->scene.first;
- for (Scene *sce= (Scene*) maggie->scene.first; sce; sce= (Scene*) sce->id.next)
+ if (startscenename == (sce->id.name+2))
{
- if (startscenename == (sce->id.name+2))
- {
- blscene = sce;
- break;
- }
+ blscene = sce;
+ break;
}
- } else {
- blscene = bfd->curscene;
}
- int cframe,startFrame;
+
+ int cframe = 1, startFrame;
if (blscene)
{
cframe=blscene->r.cfra;
@@ -576,14 +644,19 @@ extern "C" void StartKetsjiShellSimulation(struct ScrArea *area,
mousedevice,
networkdevice,
audiodevice,
- startscenename);
+ startscenename,
+ blscene);
+
// some python things
PyObject* dictionaryobject = initGamePythonScripting("Ketsji", psl_Lowest);
ketsjiengine->SetPythonDictionary(dictionaryobject);
initRasterizer(rasterizer, canvas);
- PyObject *gameLogic = initGameLogic(startscene);
+ PyObject *gameLogic = initGameLogic(ketsjiengine, startscene);
+ PyDict_SetItemString(dictionaryobject, "GameLogic", gameLogic); // Same as importing the module
initGameKeys();
initPythonConstraintBinding();
+ initMathutils();
+ initVideoTexture();
if (sceneconverter)
{
@@ -661,5 +734,7 @@ extern "C" void StartKetsjiShellSimulation(struct ScrArea *area,
SND_DeviceManager::Unsubscribe();
} while (exitrequested == KX_EXIT_REQUEST_RESTART_GAME || exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME);
- if (bfd) BLO_blendfiledata_free(bfd);
+
+ // Release Python's GIL
+ PyGILState_Release(gilstate);
}
diff --git a/source/gameengine/BlenderRoutines/CMakeLists.txt b/source/gameengine/BlenderRoutines/CMakeLists.txt
index 11a87460f20..2300323a55e 100644
--- a/source/gameengine/BlenderRoutines/CMakeLists.txt
+++ b/source/gameengine/BlenderRoutines/CMakeLists.txt
@@ -33,8 +33,10 @@ SET(INC
../../../intern/SoundSystem
../../../source/blender/misc
../../../source/blender/blenloader
+ ../../../source/blender/gpu
../../../extern/bullet2/src
../../../extern/solid
+ ../../../extern/glew/include
${PYTHON_INC}
)
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
index a65275dda8f..750a1ef3f93 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
+++ b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
@@ -101,6 +101,13 @@ int KX_BlenderCanvas::GetHeight(
return 0; //XXX scrarea_get_win_height(m_area);
}
+RAS_Rect &
+KX_BlenderCanvas::
+GetWindowArea(
+){
+ return m_area_rect;
+}
+
void
KX_BlenderCanvas::
SetViewPort(
@@ -112,6 +119,11 @@ SetViewPort(
int minx = 0;//XXX scrarea_get_win_x(m_area);
int miny = 0;//XXX scrarea_get_win_y(m_area);
+ m_area_rect.SetLeft(minx + x1);
+ m_area_rect.SetBottom(miny + y1);
+ m_area_rect.SetRight(minx + x2);
+ m_area_rect.SetTop(miny + y2);
+
glViewport(minx + x1, miny + y1, vp_width, vp_height);
glScissor(minx + x1, miny + y1, vp_width, vp_height);
}
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
index 0b3519efdbd..bc202a8558c 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
+++ b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
@@ -32,11 +32,8 @@
#ifdef WIN32
#include <windows.h>
#endif
-#ifdef __APPLE__
-#include <OpenGL/gl.h>
-#else
-#include <GL/gl.h>
-#endif
+
+#include "GL/glew.h"
#include "RAS_ICanvas.h"
#include "RAS_Rect.h"
@@ -120,6 +117,10 @@ public:
return m_displayarea;
};
+ RAS_Rect &
+ GetWindowArea(
+ );
+
void
SetViewPort(
int x1, int y1,
@@ -162,6 +163,7 @@ public:
private:
/** Blender area the game engine is running within */
struct ScrArea* m_area;
+ RAS_Rect m_area_rect;
};
#endif // __KX_BLENDERCANVAS
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp b/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
index bd3ae4ee912..b3b10e8bf07 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
+++ b/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
@@ -44,21 +44,8 @@
#include "BMF_Api.h"
+#include "BIF_gl.h"
-#ifdef __APPLE__
-#define GL_GLEXT_LEGACY 1
-#include <OpenGL/gl.h>
-#include <OpenGL/glu.h>
-#else
-#include <GL/gl.h>
-#if defined(__sun__) && !defined(__sparc__)
-#include <mesa/glu.h>
-#else
-#include <GL/glu.h>
-#endif
-#endif
-#include "RAS_OpenGLRasterizer/RAS_GLExtensionManager.h"
-#include "RAS_OpenGLRasterizer/ARB_multitexture.h"
#include "BL_Material.h" // MAXTEX
/* Data types encoding the game world: */
@@ -77,7 +64,6 @@
#include "BKE_bmfont.h"
#include "BKE_image.h"
-#include "BIF_gl.h"
extern "C" {
//XXX #include "BDR_drawmesh.h"
//XXX #include "BIF_mywindow.h"
@@ -88,12 +74,6 @@ extern "C" {
/* end of blender block */
-#ifdef __APPLE__
-#include <OpenGL/gl.h>
-#else
-#include <GL/gl.h>
-#endif
-
/* was in drawmesh.c */
void spack(unsigned int ucol)
{
@@ -112,103 +92,40 @@ void BL_SwapBuffers()
//XXX myswapbuffers();
}
-void BL_RenderText(int mode,const char* textstr,int textlen,struct MTFace* tface,
- unsigned int *col,float v1[3],float v2[3],float v3[3],float v4[3])
-{
- Image* ima;
-
- if(mode & TF_BMFONT) {
- //char string[MAX_PROPSTRING];
- int characters, index, character;
- float centerx, centery, sizex, sizey, transx, transy, movex, movey, advance;
-
-// bProperty *prop;
-
- // string = "Frank van Beek";
-
- characters = textlen;
-
- ima = (struct Image*) tface->tpage;
- if (ima == NULL) {
- characters = 0;
- }
-
- if(!col) glColor3f(1.0f, 1.0f, 1.0f);
-
- glPushMatrix();
- for (index = 0; index < characters; index++) {
- // lets calculate offset stuff
- character = textstr[index];
-
- // space starts at offset 1
- // character = character - ' ' + 1;
-
- matrixGlyph((ImBuf *)ima->ibufs.first, character, & centerx, &centery, &sizex, &sizey, &transx, &transy, &movex, &movey, &advance);
-
- glBegin(GL_POLYGON);
- // printf(" %c %f %f %f %f\n", character, tface->uv[0][0], tface->uv[0][1], );
- // glTexCoord2f((tface->uv[0][0] - centerx) * sizex + transx, (tface->uv[0][1] - centery) * sizey + transy);
- glTexCoord2f((tface->uv[0][0] - centerx) * sizex + transx, (tface->uv[0][1] - centery) * sizey + transy);
-
- if(col) spack(col[0]);
- // glVertex3fv(v1);
- glVertex3f(sizex * v1[0] + movex, sizey * v1[1] + movey, v1[2]);
-
- glTexCoord2f((tface->uv[1][0] - centerx) * sizex + transx, (tface->uv[1][1] - centery) * sizey + transy);
- if(col) spack(col[1]);
- // glVertex3fv(v2);
- glVertex3f(sizex * v2[0] + movex, sizey * v2[1] + movey, v2[2]);
-
- glTexCoord2f((tface->uv[2][0] - centerx) * sizex + transx, (tface->uv[2][1] - centery) * sizey + transy);
- if(col) spack(col[2]);
- // glVertex3fv(v3);
- glVertex3f(sizex * v3[0] + movex, sizey * v3[1] + movey, v3[2]);
-
- if(v4) {
- // glTexCoord2f((tface->uv[3][0] - centerx) * sizex + transx, 1.0 - (1.0 - tface->uv[3][1]) * sizey - transy);
- glTexCoord2f((tface->uv[3][0] - centerx) * sizex + transx, (tface->uv[3][1] - centery) * sizey + transy);
- if(col) spack(col[3]);
- // glVertex3fv(v4);
- glVertex3f(sizex * v4[0] + movex, sizey * v4[1] + movey, v4[2]);
- }
- glEnd();
-
- glTranslatef(advance, 0.0, 0.0);
- }
- glPopMatrix();
-
- }
-}
-
-
void DisableForText()
{
- if(glIsEnabled(GL_BLEND))
- glDisable(GL_BLEND);
+ if(glIsEnabled(GL_BLEND)) glDisable(GL_BLEND);
+ if(glIsEnabled(GL_ALPHA_TEST)) glDisable(GL_ALPHA_TEST);
if(glIsEnabled(GL_LIGHTING)) {
glDisable(GL_LIGHTING);
glDisable(GL_COLOR_MATERIAL);
}
-#ifdef GL_ARB_multitexture
- for(int i=0; i<MAXTEX; i++) {
- if(bgl::RAS_EXT_support._ARB_multitexture)
- bgl::blActiveTextureARB(GL_TEXTURE0_ARB+i);
-#ifdef GL_ARB_texture_cube_map
- if(bgl::RAS_EXT_support._ARB_texture_cube_map)
- if(glIsEnabled(GL_TEXTURE_CUBE_MAP_ARB))
- glDisable(GL_TEXTURE_CUBE_MAP_ARB);
-#endif
+
+ if(GLEW_ARB_multitexture) {
+ for(int i=0; i<MAXTEX; i++) {
+ glActiveTextureARB(GL_TEXTURE0_ARB+i);
+
+ if(GLEW_ARB_texture_cube_map)
+ if(glIsEnabled(GL_TEXTURE_CUBE_MAP_ARB))
+ glDisable(GL_TEXTURE_CUBE_MAP_ARB);
+
+ if(glIsEnabled(GL_TEXTURE_2D))
+ glDisable(GL_TEXTURE_2D);
+ }
+
+ glActiveTextureARB(GL_TEXTURE0_ARB);
+ }
+ else {
+ if(GLEW_ARB_texture_cube_map)
+ if(glIsEnabled(GL_TEXTURE_CUBE_MAP_ARB))
+ glDisable(GL_TEXTURE_CUBE_MAP_ARB);
+
if(glIsEnabled(GL_TEXTURE_2D))
glDisable(GL_TEXTURE_2D);
}
-#else//GL_ARB_multitexture
- if(glIsEnabled(GL_TEXTURE_2D))
- glDisable(GL_TEXTURE_2D);
-#endif
}
-
void BL_print_gamedebug_line(char* text, int xco, int yco, int width, int height)
{
/* gl prepping */
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderGL.h b/source/gameengine/BlenderRoutines/KX_BlenderGL.h
index c8e0d47afb6..b891a7343c2 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderGL.h
+++ b/source/gameengine/BlenderRoutines/KX_BlenderGL.h
@@ -46,9 +46,6 @@ void BL_HideMouse();
void BL_NormalMouse();
void BL_WaitMouse();
-void BL_RenderText(int mode,const char* textstr,int textlen,struct MTFace* tface,
- unsigned int *col,float v1[3],float v2[3],float v3[3],float v4[3]);
-
void BL_print_gamedebug_line(char* text, int xco, int yco, int width, int height);
void BL_print_gamedebug_line_padded(char* text, int xco, int yco, int width, int height);
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderPolyMaterial.cpp b/source/gameengine/BlenderRoutines/KX_BlenderPolyMaterial.cpp
deleted file mode 100644
index d173b1c66d9..00000000000
--- a/source/gameengine/BlenderRoutines/KX_BlenderPolyMaterial.cpp
+++ /dev/null
@@ -1,114 +0,0 @@
-/**
- * $Id$
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-#include "KX_BlenderPolyMaterial.h"
-#include "BKE_mesh.h"
-
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-#if 0
-KX_BlenderPolyMaterial::KX_BlenderPolyMaterial(const STR_String &texname,
- bool ba,
- const STR_String& matname,
- int tile,
- int tilexrep,
- int tileyrep,
- int mode,
- bool transparant,
- bool zsort,
- int lightlayer,
- bool bIsTriangle,
- void* clientobject,
- struct MTFace* tface)
- : RAS_IPolyMaterial(texname,
- false,
- matname,
- tile,
- tilexrep,
- tileyrep,
- mode,
- transparant,
- zsort,
- lightlayer,
- bIsTriangle,
- clientobject),
- m_tface(tface)
-{
-}
-
-void KX_BlenderPolyMaterial::Activate(RAS_IRasterizer* rasty, TCachingInfo& cachingInfo) const
-{
-
-
- if (GetCachingInfo() != cachingInfo)
- {
- if (!cachingInfo)
- {
- set_tpage(NULL);
- }
- cachingInfo = GetCachingInfo();
-
- if ((m_drawingmode & 4)&& (rasty->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED))
- {
- update_realtime_texture((struct MTFace*) m_tface, rasty->GetTime());
- set_tpage(m_tface);
- rasty->EnableTextures(true);
- }
- else
- {
- set_tpage(NULL);
- rasty->EnableTextures(false);
- }
-
- if(m_drawingmode & RAS_IRasterizer::KX_TWOSIDE)
- {
- rasty->SetCullFace(false);
- }
- else
- {
- rasty->SetCullFace(true);
- }
-
- if (m_drawingmode & RAS_IRasterizer::KX_LINES) {
- rasty->SetLines(true);
- }
- else {
- rasty->SetLines(false);
- }
- }
-
- rasty->SetSpecularity(m_specular[0],m_specular[1],m_specular[2],m_specularity);
- rasty->SetShinyness(m_shininess);
- rasty->SetDiffuse(m_diffuse[0], m_diffuse[1],m_diffuse[2], 1.0);
-}
-
-
-#endif
-
-
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderPolyMaterial.h b/source/gameengine/BlenderRoutines/KX_BlenderPolyMaterial.h
deleted file mode 100644
index 35823b2125b..00000000000
--- a/source/gameengine/BlenderRoutines/KX_BlenderPolyMaterial.h
+++ /dev/null
@@ -1,99 +0,0 @@
-/**
- * $Id$
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-#ifndef __KX_BLENDERPOLYMATERIAL
-#define __KX_BLENDERPOLYMATERIAL
-
-#include "RAS_MaterialBucket.h"
-#include "RAS_IRasterizer.h"
-
-struct MTFace;
-extern "C" int set_tpage(MTFace* tface); /* Worst hack ever */
-
-#if 0
-class KX_BlenderPolyMaterial : public RAS_IPolyMaterial
-{
- /** Blender texture face structure. */
- MTFace* m_tface;
-
-public:
-
- KX_BlenderPolyMaterial(const STR_String &texname,
- bool ba,
- const STR_String& matname,
- int tile,
- int tilexrep,
- int tileyrep,
- int mode,
- bool transparant,
- bool zsort,
- int lightlayer,
- bool bIsTriangle,
- void* clientobject,
- struct MTFace* tface);
-
- /**
- * Returns the caching information for this material,
- * This can be used to speed up the rasterizing process.
- * @return The caching information.
- */
- virtual TCachingInfo GetCachingInfo(void) const;
-
- /**
- * Activates the material in the (OpenGL) rasterizer.
- * On entry, the cachingInfo contains info about the last activated material.
- * On exit, the cachingInfo should contain updated info about this material.
- * @param rasty The rasterizer in which the material should be active.
- * @param cachingInfo The information about the material used to speed up rasterizing.
- */
- virtual void Activate(RAS_IRasterizer* rasty, TCachingInfo& cachingInfo) const;
-
- /**
- * Returns the Blender texture face structure that is used for this material.
- * @return The material's texture face.
- */
- MTFace* GetMTFace(void) const;
-protected:
-private:
-};
-
-
-inline MTFace* KX_BlenderPolyMaterial::GetMTFace(void) const
-{
- return m_tface;
-}
-
-inline RAS_IPolyMaterial::TCachingInfo KX_BlenderPolyMaterial::GetCachingInfo(void) const
-{
- return GetMTFace();
-}
-
-#endif
-
-#endif // __KX_BLENDERPOLYMATERIAL
-
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
index 6a098cc5491..1797d6c1a0f 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
+++ b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
@@ -26,18 +26,7 @@
* ***** END GPL LICENSE BLOCK *****
*/
-#include "KX_BlenderRenderTools.h"
-
-#ifdef WIN32
-// OpenGL gl.h needs 'windows.h' on windows platforms
-#include <windows.h>
-#endif //WIN32
-#ifdef __APPLE__
-#define GL_GLEXT_LEGACY 1
-#include <OpenGL/gl.h>
-#else
-#include <GL/gl.h>
-#endif
+#include "GL/glew.h"
#include "RAS_IRenderTools.h"
#include "RAS_IRasterizer.h"
@@ -45,24 +34,22 @@
#include "RAS_ICanvas.h"
#include "RAS_GLExtensionManager.h"
-// next two includes/dependencies come from the shadow feature
-// it needs the gameobject and the sumo physics scene for a raycast
#include "KX_GameObject.h"
-
-#include "KX_BlenderPolyMaterial.h"
#include "KX_PolygonMaterial.h"
#include "KX_BlenderMaterial.h"
+#include "KX_RayCast.h"
+#include "KX_IPhysicsController.h"
-#include "Value.h"
+#include "PHY_IPhysicsEnvironment.h"
-#include "KX_BlenderGL.h" // for text printing
#include "STR_String.h"
-#include "RAS_BucketManager.h" // for polymaterial (needed for textprinting)
-#include "KX_RayCast.h"
-#include "KX_IPhysicsController.h"
-#include "PHY_IPhysicsEnvironment.h"
-#include "KX_Scene.h"
+#include "GPU_draw.h"
+
+#include "KX_BlenderGL.h" // for text printing
+#include "KX_BlenderRenderTools.h"
+
+unsigned int KX_BlenderRenderTools::m_numgllights;
KX_BlenderRenderTools::KX_BlenderRenderTools()
{
@@ -71,61 +58,98 @@ KX_BlenderRenderTools::KX_BlenderRenderTools()
m_numgllights = 8;
}
-/**
-ProcessLighting performs lighting on objects. the layer is a bitfield that contains layer information.
-There are 20 'official' layers in blender.
-A light is applied on an object only when they are in the same layer.
-OpenGL has a maximum of 8 lights (simultaneous), so 20 * 8 lights are possible in a scene.
-*/
+KX_BlenderRenderTools::~KX_BlenderRenderTools()
+{
+}
-int KX_BlenderRenderTools::ProcessLighting(int layer)
+void KX_BlenderRenderTools::BeginFrame(RAS_IRasterizer* rasty)
{
-
- int result = false;
+ m_clientobject = NULL;
+ m_lastlightlayer = -1;
+ m_lastlighting = false;
+ DisableOpenGLLights();
+}
- if (layer < 0)
- {
- DisableOpenGLLights();
- result = false;
- } else
+void KX_BlenderRenderTools::EndFrame(RAS_IRasterizer* rasty)
+{
+}
+
+/* ProcessLighting performs lighting on objects. the layer is a bitfield that
+ * contains layer information. There are 20 'official' layers in blender. A
+ * light is applied on an object only when they are in the same layer. OpenGL
+ * has a maximum of 8 lights (simultaneous), so 20 * 8 lights are possible in
+ * a scene. */
+
+void KX_BlenderRenderTools::ProcessLighting(int layer, const MT_Transform& viewmat)
+{
+ if(m_lastlightlayer == layer)
+ return;
+
+ m_lastlightlayer = layer;
+
+ bool enable = false;
+
+ if (layer >= 0)
{
if (m_clientobject)
{
- if (applyLights(layer))
- {
- EnableOpenGLLights();
- result = true;
- } else
- {
- DisableOpenGLLights();
- result = false;
- }
+ if (layer == RAS_LIGHT_OBJECT_LAYER)
+ layer = static_cast<KX_GameObject*>(m_clientobject)->GetLayer();
+
+ enable = applyLights(layer, viewmat);
}
}
- return result;
-
-
+
+ if(enable)
+ EnableOpenGLLights();
+ else
+ DisableOpenGLLights();
}
+void KX_BlenderRenderTools::EnableOpenGLLights()
+{
+ if(m_lastlighting == true)
+ return;
-void KX_BlenderRenderTools::BeginFrame(RAS_IRasterizer* rasty)
+ glEnable(GL_LIGHTING);
+ glEnable(GL_COLOR_MATERIAL);
+
+ glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
+ glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, true);
+ if (GLEW_EXT_separate_specular_color || GLEW_VERSION_1_2)
+ glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);
+
+ m_lastlighting = true;
+}
+
+void KX_BlenderRenderTools::DisableOpenGLLights()
{
- m_clientobject = NULL;
- m_lastblenderobject = NULL;
- m_lastblenderlights = false;
- m_lastlayer = -1;
+ if(m_lastlighting == false)
+ return;
+
+ glDisable(GL_LIGHTING);
+ glDisable(GL_COLOR_MATERIAL);
+
m_lastlighting = false;
- m_modified = true;
- DisableOpenGLLights();
+}
+
+void KX_BlenderRenderTools::SetClientObject(RAS_IRasterizer *rasty, void* obj)
+{
+ if (m_clientobject != obj)
+ {
+ bool ccw = (obj == NULL || !((KX_GameObject*)obj)->IsNegativeScaling());
+ rasty->SetFrontFace(ccw);
+ m_clientobject = obj;
+ }
}
-bool KX_BlenderRenderTools::RayHit(KX_ClientObjectInfo* client, MT_Point3& hit_point, MT_Vector3& hit_normal, void * const data)
+bool KX_BlenderRenderTools::RayHit(KX_ClientObjectInfo* client, KX_RayCast* result, void * const data)
{
double* const oglmatrix = (double* const) data;
- MT_Point3 resultpoint(hit_point);
- MT_Vector3 resultnormal(hit_normal);
+ MT_Point3 resultpoint(result->m_hitPoint);
+ MT_Vector3 resultnormal(result->m_hitNormal);
MT_Vector3 left(oglmatrix[0],oglmatrix[1],oglmatrix[2]);
MT_Vector3 dir = -(left.cross(resultnormal)).safe_normalized();
left = (dir.cross(resultnormal)).safe_normalized();
@@ -172,7 +196,7 @@ void KX_BlenderRenderTools::applyTransform(RAS_IRasterizer* rasty,double* oglmat
MT_Vector3 dir = (campos - objpos).safe_normalized();
MT_Vector3 up(0,0,1.0);
- KX_GameObject* gameobj = (KX_GameObject*) this->m_clientobject;
+ KX_GameObject* gameobj = (KX_GameObject*)m_clientobject;
// get scaling of halo object
MT_Vector3 size = gameobj->GetSGNode()->GetLocalScale();
@@ -208,7 +232,7 @@ void KX_BlenderRenderTools::applyTransform(RAS_IRasterizer* rasty,double* oglmat
{
// shadow must be cast to the ground, physics system needed here!
MT_Point3 frompoint(oglmatrix[12],oglmatrix[13],oglmatrix[14]);
- KX_GameObject *gameobj = (KX_GameObject*) this->m_clientobject;
+ KX_GameObject *gameobj = (KX_GameObject*)m_clientobject;
MT_Vector3 direction = MT_Vector3(0,0,-1);
direction.normalize();
@@ -226,9 +250,8 @@ void KX_BlenderRenderTools::applyTransform(RAS_IRasterizer* rasty,double* oglmat
if (parent)
parent->Release();
- MT_Point3 resultpoint;
- MT_Vector3 resultnormal;
- if (!KX_RayCast::RayTest(physics_controller, physics_environment, frompoint, topoint, resultpoint, resultnormal, KX_RayCast::Callback<KX_BlenderRenderTools>(this, oglmatrix)))
+ KX_RayCast::Callback<KX_BlenderRenderTools> callback(this, physics_controller, oglmatrix);
+ if (!KX_RayCast::RayTest(physics_environment, frompoint, topoint, callback))
{
// couldn't find something to cast the shadow on...
glMultMatrixd(oglmatrix);
@@ -243,13 +266,29 @@ void KX_BlenderRenderTools::applyTransform(RAS_IRasterizer* rasty,double* oglmat
}
-/**
-Render Text renders text into a (series of) polygon, using a texture font,
-Each character consists of one polygon (one quad or two triangles)
-*/
-void KX_BlenderRenderTools::RenderText(int mode,RAS_IPolyMaterial* polymat,float v1[3],float v2[3],float v3[3],float v4[3])
+void KX_BlenderRenderTools::RenderText2D(RAS_TEXT_RENDER_MODE mode,
+ const char* text,
+ int xco,
+ int yco,
+ int width,
+ int height)
+{
+ STR_String tmpstr(text);
+
+ if(mode == RAS_IRenderTools::RAS_TEXT_PADDED)
+ BL_print_gamedebug_line_padded(tmpstr.Ptr(), xco, yco, width, height);
+ else
+ BL_print_gamedebug_line(tmpstr.Ptr(), xco, yco, width, height);
+}
+
+/* Render Text renders text into a (series of) polygon, using a texture font,
+ * Each character consists of one polygon (one quad or two triangles) */
+
+void KX_BlenderRenderTools::RenderText(
+ int mode,
+ RAS_IPolyMaterial* polymat,
+ float v1[3], float v2[3], float v3[3], float v4[3], int glattrib)
{
-
STR_String mytext = ((CValue*)m_clientobject)->GetPropertyText("Text");
const unsigned int flag = polymat->GetFlag();
@@ -266,67 +305,9 @@ void KX_BlenderRenderTools::RenderText(int mode,RAS_IPolyMaterial* polymat,float
col = blenderpoly->GetMCol();
}
- BL_RenderText( mode,mytext,mytext.Length(),tface,col,v1,v2,v3,v4);
-
-}
-
-
-
-KX_BlenderRenderTools::~KX_BlenderRenderTools()
-{
-};
-
-
-void KX_BlenderRenderTools::EndFrame(RAS_IRasterizer* rasty)
-{
-}
-
-
-
-void KX_BlenderRenderTools::DisableOpenGLLights()
-{
- glDisable(GL_LIGHTING);
- glDisable(GL_COLOR_MATERIAL);
-}
-
-
-void KX_BlenderRenderTools::EnableOpenGLLights()
-{
- glEnable(GL_LIGHTING);
-
- glEnable(GL_COLOR_MATERIAL);
- glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
- glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, true);
- if (bgl::QueryExtension(bgl::_GL_EXT_separate_specular_color) || bgl::QueryVersion(1, 2))
- glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);
-
-}
-
-
-/**
- * Rendering text using 2D bitmap functionality.
- */
-void KX_BlenderRenderTools::RenderText2D(RAS_TEXT_RENDER_MODE mode,
- const char* text,
- int xco,
- int yco,
- int width,
- int height)
-{
- switch (mode) {
- case RAS_IRenderTools::RAS_TEXT_PADDED: {
- STR_String tmpstr(text);
- BL_print_gamedebug_line_padded(tmpstr.Ptr(),xco,yco,width,height);
- break;
- }
- default: {
- STR_String tmpstr(text);
- BL_print_gamedebug_line(tmpstr.Ptr(),xco,yco,width,height);
- }
- }
+ GPU_render_text(tface, mode, mytext, mytext.Length(), col, v1, v2, v3, v4, glattrib);
}
-
void KX_BlenderRenderTools::PushMatrix()
{
@@ -339,14 +320,13 @@ void KX_BlenderRenderTools::PopMatrix()
}
-
-int KX_BlenderRenderTools::applyLights(int objectlayer)
+int KX_BlenderRenderTools::applyLights(int objectlayer, const MT_Transform& viewmat)
{
-// taken from blender source, incompatibility between Blender Object / GameObject
-
+ // taken from blender source, incompatibility between Blender Object / GameObject
+ float glviewmat[16];
unsigned int count;
float vec[4];
-
+
vec[3]= 1.0;
for(count=0; count<m_numgllights; count++)
@@ -354,9 +334,11 @@ int KX_BlenderRenderTools::applyLights(int objectlayer)
//std::vector<struct RAS_LightObject*> m_lights;
std::vector<struct RAS_LightObject*>::iterator lit = m_lights.begin();
+
+ viewmat.getValue(glviewmat);
glPushMatrix();
- glLoadMatrixf(m_viewmat);
+ glLoadMatrixf(glviewmat);
for (lit = m_lights.begin(), count = 0; !(lit==m_lights.end()) && count < m_numgllights; ++lit)
{
RAS_LightObject* lightdata = (*lit);
@@ -424,7 +406,6 @@ int KX_BlenderRenderTools::applyLights(int objectlayer)
glEnable((GLenum)(GL_LIGHT0+count));
count++;
-
}
}
glPopMatrix();
@@ -433,22 +414,6 @@ int KX_BlenderRenderTools::applyLights(int objectlayer)
}
-
-
-RAS_IPolyMaterial* KX_BlenderRenderTools::CreateBlenderPolyMaterial(
- const STR_String &texname,
- bool ba,const STR_String& matname,int tile,int tilexrep,int tileyrep,int mode,bool transparant,bool zsort, int lightlayer
- ,bool bIsTriangle,void* clientobject,void* tface)
-{
- assert(!"Deprecated");
-/* return new KX_BlenderPolyMaterial(
-
- texname,
- ba,matname,tile,tilexrep,tileyrep,mode,transparant,zsort, lightlayer
- ,bIsTriangle,clientobject,(struct MTFace*)tface);*/
- return NULL;
-}
-
void KX_BlenderRenderTools::MotionBlur(RAS_IRasterizer* rasterizer)
{
int state = rasterizer->GetMotionBlurState();
@@ -472,4 +437,13 @@ void KX_BlenderRenderTools::MotionBlur(RAS_IRasterizer* rasterizer)
}
}
-unsigned int KX_BlenderRenderTools::m_numgllights;
+void KX_BlenderRenderTools::Update2DFilter(vector<STR_String>& propNames, void* gameObj, RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text)
+{
+ m_filtermanager.EnableFilter(propNames, gameObj, filtermode, pass, text);
+}
+
+void KX_BlenderRenderTools::Render2DFilters(RAS_ICanvas* canvas)
+{
+ m_filtermanager.RenderFilters(canvas);
+}
+
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h
index 117d6a2be54..a7618462c9b 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h
+++ b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h
@@ -26,6 +26,7 @@
*
* ***** END GPL LICENSE BLOCK *****
*/
+
#ifndef __KX_BLENDERRENDERTOOLS
#define __KX_BLENDERRENDERTOOLS
@@ -37,70 +38,65 @@
#include "RAS_IRenderTools.h"
struct KX_ClientObjectInfo;
+class KX_RayCast;
-/**
-BlenderRenderTools are a set of tools to apply 2D/3D graphics effects, which are not
-part of the (polygon) Rasterizer.
-Effects like 2D text, 3D (polygon) text, lighting.
-*/
+/* BlenderRenderTools are a set of tools to apply 2D/3D graphics effects, which
+ * are not part of the (polygon) Rasterizer. Effects like 2D text, 3D (polygon)
+ * text, lighting.
+ *
+ * Most of this code is duplicated in GPC_RenderTools, so this should be
+ * moved to some common location to avoid duplication. */
class KX_BlenderRenderTools : public RAS_IRenderTools
{
- bool m_lastblenderlights;
- void* m_lastblenderobject;
- int m_lastlayer;
+ int m_lastlightlayer;
bool m_lastlighting;
static unsigned int m_numgllights;
-
+
public:
-
KX_BlenderRenderTools();
virtual ~KX_BlenderRenderTools();
- virtual void EndFrame(class RAS_IRasterizer* rasty);
- virtual void BeginFrame(class RAS_IRasterizer* rasty);
- void DisableOpenGLLights();
+ void EndFrame(RAS_IRasterizer* rasty);
+ void BeginFrame(RAS_IRasterizer* rasty);
+
void EnableOpenGLLights();
- int ProcessLighting(int layer);
+ void DisableOpenGLLights();
+ void ProcessLighting(int layer, const MT_Transform& viewmat);
- virtual void RenderText2D(RAS_TEXT_RENDER_MODE mode,
+ void RenderText2D(RAS_TEXT_RENDER_MODE mode,
const char* text,
int xco,
int yco,
int width,
int height);
- virtual void RenderText(int mode,
+ void RenderText(int mode,
class RAS_IPolyMaterial* polymat,
float v1[3],
float v2[3],
float v3[3],
- float v4[3]);
- void applyTransform(class RAS_IRasterizer* rasty,
- double* oglmatrix,
- int objectdrawmode );
- int applyLights(int objectlayer);
- virtual void PushMatrix();
- virtual void PopMatrix();
-
- virtual class RAS_IPolyMaterial* CreateBlenderPolyMaterial(const STR_String &texname,
- bool ba,
- const STR_String& matname,
- int tile,
- int tilexrep,
- int tileyrep,
- int mode,
- bool transparant,
- bool zsort,
- int lightlayer,
- bool bIsTriangle,
- void* clientobject,
- void* tface);
-
- bool RayHit(KX_ClientObjectInfo* client, MT_Point3& hit_point, MT_Vector3& hit_normal, void * const data);
+ float v4[3],
+ int glattrib);
+
+ void applyTransform(RAS_IRasterizer* rasty, double* oglmatrix, int objectdrawmode);
+ int applyLights(int objectlayer, const MT_Transform& viewmat);
+
+ void PushMatrix();
+ void PopMatrix();
+
+ bool RayHit(KX_ClientObjectInfo* client, class KX_RayCast* result, void * const data);
+ bool NeedRayCast(KX_ClientObjectInfo*) { return true; }
virtual void MotionBlur(RAS_IRasterizer* rasterizer);
+
+ virtual void Update2DFilter(vector<STR_String>& propNames, void* gameObj, RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text);
+
+ virtual void Render2DFilters(RAS_ICanvas* canvas);
+
+ virtual void SetClientObject(RAS_IRasterizer *rasty, void* obj);
};
#endif //__KX_BLENDERRENDERTOOLS
+
diff --git a/source/gameengine/BlenderRoutines/Makefile b/source/gameengine/BlenderRoutines/Makefile
index 8d7ed46bc28..7ee825d186b 100644
--- a/source/gameengine/BlenderRoutines/Makefile
+++ b/source/gameengine/BlenderRoutines/Makefile
@@ -35,7 +35,6 @@ include nan_compile.mk
CCFLAGS += $(LEVEL_1_CPP_WARNINGS)
-CPPFLAGS += -I$(OPENGL_HEADERS)
CPPFLAGS += -I$(NAN_SUMO)/include -I$(NAN_SOLID)/include
CPPFLAGS += -I$(NAN_SOLID)
CPPFLAGS += -I$(NAN_STRING)/include
@@ -43,6 +42,8 @@ CPPFLAGS += -I$(NAN_MOTO)/include
CPPFLAGS += -I$(NAN_BMFONT)/include
CPPFLAGS += -I$(NAN_FUZZICS)/include
CPPFLAGS += -I$(NAN_SOUNDSYSTEM)/include
+CPPFLAGS += -I$(NAN_GLEW)/include
+CPPFLAGS += -I$(OPENGL_HEADERS)
# because of kernel dependency on makesdna
CPPFLAGS += -I../../blender/makesdna
CPPFLAGS += -I../../blender/editors/include
@@ -54,6 +55,7 @@ CPPFLAGS += -I../../blender/blenkernel
CPPFLAGS += -I../../blender/render/extern/include
CPPFLAGS += -I../../blender/blenloader
CPPFLAGS += -I../../blender/blenkernel
+CPPFLAGS += -I../../blender/gpu
CPPFLAGS += -I../Converter
CPPFLAGS += -I../Expressions
CPPFLAGS += -I../GameLogic
@@ -66,6 +68,7 @@ CPPFLAGS += -I../Network
CPPFLAGS += -I../Network/LoopBackNetwork
CPPFLAGS += -I../Physics/common
CPPFLAGS += -I../Physics/Sumo
+CPPFLAGS += -I.
ifeq ($(OS),windows)
CPPFLAGS += -I../../blender
diff --git a/source/gameengine/BlenderRoutines/SConscript b/source/gameengine/BlenderRoutines/SConscript
index 52d187cbe20..7722b6f69a6 100644
--- a/source/gameengine/BlenderRoutines/SConscript
+++ b/source/gameengine/BlenderRoutines/SConscript
@@ -15,6 +15,7 @@ incs += ' #source/gameengine/SceneGraph #source/gameengine/Physics/common'
incs += ' #source/gameengine/Physics/Bullet #source/gameengine/Physics/Sumo'
incs += ' #source/gameengine/Physics/Sumo/Fuzzics/include #source/gameengine/Network/LoopBackNetwork'
incs += ' #intern/SoundSystem #source/blender/misc #source/blender/blenloader'
+incs += ' #extern/glew/include #source/blender/gpu'
incs += ' #source/blender/windowmanager'
incs += ' ' + env['BF_PYTHON_INC']