Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2012-03-28 09:03:24 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-28 09:03:24 +0400
commit07065b27b8b37316004f40896f436d26e066f25f (patch)
tree19713fa864612e094f21a881e9816a8e1bf42b7b /source/gameengine/BlenderRoutines
parentc9f677d24d9600d9ba07f1b258c49455bc348554 (diff)
style cleanup
Diffstat (limited to 'source/gameengine/BlenderRoutines')
-rw-r--r--source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp6
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp4
2 files changed, 5 insertions, 5 deletions
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
index eb31070f265..3b33932000d 100644
--- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
+++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
@@ -254,7 +254,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
int tmp_lay= startscene->lay;
Object *tmp_camera = startscene->camera;
- if (v3d->scenelock==0){
+ if (v3d->scenelock==0) {
startscene->lay= v3d->lay;
startscene->camera= v3d->camera;
}
@@ -341,7 +341,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
ketsjiengine->SetAnimRecordMode(animation_record, startFrame);
// Quad buffered needs a special window.
- if (scene->gm.stereoflag == STEREO_ENABLED){
+ if (scene->gm.stereoflag == STEREO_ENABLED) {
if (scene->gm.stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) scene->gm.stereomode);
@@ -552,7 +552,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
#endif
}
//lock frame and camera enabled - restoring global values
- if (v3d->scenelock==0){
+ if (v3d->scenelock==0) {
startscene->lay= tmp_lay;
startscene->camera= tmp_camera;
}
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
index 0abea7fa28e..6236923d973 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
+++ b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
@@ -141,7 +141,7 @@ float KX_BlenderCanvas::GetMouseNormalizedY(int y)
RAS_Rect &
KX_BlenderCanvas::
GetWindowArea(
-){
+) {
return m_area_rect;
}
@@ -150,7 +150,7 @@ KX_BlenderCanvas::
SetViewPort(
int x1, int y1,
int x2, int y2
-){
+) {
/* x1 and y1 are the min pixel coordinate (e.g. 0)
x2 and y2 are the max pixel coordinate
the width,height is calculated including both pixels