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authorMitchell Stokes <mogurijin@gmail.com>2011-08-13 00:53:29 +0400
committerMitchell Stokes <mogurijin@gmail.com>2011-08-13 00:53:29 +0400
commitc5ef9b62c1f7f407c42bb48fe3362fa6cf3cf101 (patch)
tree9afdf70a114361c230517cf57569ebe26e1a274e /source/gameengine/BlenderRoutines
parent83f0c6e56991f1312598b013a2972e3dc79d8e09 (diff)
BGE Animations: Adding an option to let users choose whether or not to lock animation updates to the framerate. If this option is enabled, animations are only updated at the same speed as the animation framerate. This can give a significant speed up in performance, but at the cost of smoothness in animations. I'm defaulting this behavior to off for now, which is the behavior seen in trunk.
Diffstat (limited to 'source/gameengine/BlenderRoutines')
-rw-r--r--source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
index 3c766affe56..4850c1459f4 100644
--- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
+++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
@@ -187,6 +187,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
#endif
bool novertexarrays = (SYS_GetCommandLineInt(syshandle, "novertexarrays", 0) != 0);
bool mouse_state = startscene->gm.flag & GAME_SHOW_MOUSE;
+ bool restrictAnimFPS = startscene->gm.flag & GAME_RESTRICT_ANIM_UPDATES;
if(animation_record) usefixed= true; /* override since you's always want fixed time for sim recording */
@@ -237,6 +238,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
ketsjiengine->SetNetworkDevice(networkdevice);
ketsjiengine->SetUseFixedTime(usefixed);
ketsjiengine->SetTimingDisplay(frameRate, profile, properties);
+ ketsjiengine->SetRestrictAnimationFPS(restrictAnimFPS);
#ifdef WITH_PYTHON
CValue::SetDeprecationWarnings(nodepwarnings);