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authorJörg Müller <nexyon@gmail.com>2014-03-04 02:57:59 +0400
committerJörg Müller <nexyon@gmail.com>2015-07-28 15:01:52 +0300
commit96dd213e7ecabeffc682aee40b4102296ab062de (patch)
treeab07e2786bcd81b137c40f8ce2084ccec62075e6 /source/gameengine/BlenderRoutines
parentd3acfa1d87ccc7932b61311b7084951dcce67eba (diff)
Audaspace: preparing to use standalone library.
- Renamed some functions. - Using C API instead of C++ in the game engine, as the standalone is C++11.
Diffstat (limited to 'source/gameengine/BlenderRoutines')
-rw-r--r--source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp14
1 files changed, 4 insertions, 10 deletions
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
index 9b99574b790..f275d0a0f0c 100644
--- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
+++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
@@ -102,8 +102,6 @@ typedef void * wmUIHandlerRemoveFunc;
#ifdef WITH_AUDASPACE
# include "AUD_C-API.h"
-# include "AUD_I3DDevice.h"
-# include "AUD_IDevice.h"
#endif
static BlendFileData *load_game_data(char *filename)
@@ -502,13 +500,9 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
ketsjiengine->InitDome(scene->gm.dome.res, scene->gm.dome.mode, scene->gm.dome.angle, scene->gm.dome.resbuf, scene->gm.dome.tilt, scene->gm.dome.warptext);
// initialize 3D Audio Settings
- AUD_I3DDevice* dev = AUD_get3DDevice();
- if (dev)
- {
- dev->setSpeedOfSound(scene->audio.speed_of_sound);
- dev->setDopplerFactor(scene->audio.doppler_factor);
- dev->setDistanceModel(AUD_DistanceModel(scene->audio.distance_model));
- }
+ AUD_setSpeedOfSound(scene->audio.speed_of_sound);
+ AUD_setDopplerFactor(scene->audio.doppler_factor);
+ AUD_setDistanceModel(AUD_DistanceModel(scene->audio.distance_model));
// from see blender.c:
// FIXME: this version patching should really be part of the file-reading code,
@@ -675,7 +669,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
}
// stop all remaining playing sounds
- AUD_getDevice()->stopAll();
+ AUD_stopAll();
} while (exitrequested == KX_EXIT_REQUEST_RESTART_GAME || exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME);