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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-06-09 00:08:19 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-06-09 00:08:19 +0400
commitc8b4cf92067ffeb625aa39003baf5d8f7c3f0025 (patch)
treec6c50dbc3d90a65fca6c1ca56a93e4a57cf7e154 /source/gameengine/CMakeLists.txt
parente93db433a086a3e739c0f4026cd500f0b595b0f1 (diff)
parentd76a6f5231c015c35123d22e1f5c3ffcdfbf9bbd (diff)
2.50:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD Notes: * Game and sequencer RNA, and sequencer header are now out of date a bit after changes in trunk. * I didn't know how to port these bugfixes, most likely they are not needed anymore. * Fix "duplicate strip" always increase the user count for ipo. * IPO pinning on sequencer strips was lost during Undo.
Diffstat (limited to 'source/gameengine/CMakeLists.txt')
-rw-r--r--source/gameengine/CMakeLists.txt36
1 files changed, 17 insertions, 19 deletions
diff --git a/source/gameengine/CMakeLists.txt b/source/gameengine/CMakeLists.txt
index 3ea788791e2..fd05858710d 100644
--- a/source/gameengine/CMakeLists.txt
+++ b/source/gameengine/CMakeLists.txt
@@ -24,25 +24,23 @@
#
# ***** END GPL LICENSE BLOCK *****
-SUBDIRS(
- BlenderRoutines
- Converter
- Expressions
- GameLogic
- Ketsji
- Ketsji/KXNetwork
- Network
- Network/LoopBackNetwork
- Physics/common
- Physics/Dummy
- Rasterizer
- Rasterizer/RAS_OpenGLRasterizer
- SceneGraph
- Physics/Bullet
- Physics/Sumo
- VideoTexture
-)
+ADD_SUBDIRECTORY(BlenderRoutines)
+ADD_SUBDIRECTORY(Converter)
+ADD_SUBDIRECTORY(Expressions)
+ADD_SUBDIRECTORY(GameLogic)
+ADD_SUBDIRECTORY(Ketsji)
+ADD_SUBDIRECTORY(Ketsji/KXNetwork)
+ADD_SUBDIRECTORY(Network)
+ADD_SUBDIRECTORY(Network/LoopBackNetwork)
+ADD_SUBDIRECTORY(Physics/common)
+ADD_SUBDIRECTORY(Physics/Dummy)
+ADD_SUBDIRECTORY(Rasterizer)
+ADD_SUBDIRECTORY(Rasterizer/RAS_OpenGLRasterizer)
+ADD_SUBDIRECTORY(SceneGraph)
+ADD_SUBDIRECTORY(Physics/Bullet)
+ADD_SUBDIRECTORY(Physics/Sumo)
+ADD_SUBDIRECTORY(VideoTexture)
IF(WITH_PLAYER)
- SUBDIRS(GamePlayer)
+ ADD_SUBDIRECTORY(GamePlayer)
ENDIF(WITH_PLAYER)