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author | Campbell Barton <ideasman42@gmail.com> | 2011-01-25 17:43:13 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-01-25 17:43:13 +0300 |
commit | 1bd0db59f4750dd9603d82544f63d89f53288a93 (patch) | |
tree | def1e4adfe1cf7aa3fba0e008ce58951cbe4f813 /source/gameengine/CMakeLists.txt | |
parent | da2b4901981e4180f763f45bf8e3bd4262539ad2 (diff) |
use cmake defined names for jpeg, png, zlib and python libs, building on *nix with non-standard libjpeg/png/zlib locations was broken.
in the case of python this makes it easier to move to find_package(PythonLibs) when 3.x is supported.
Diffstat (limited to 'source/gameengine/CMakeLists.txt')
-rw-r--r-- | source/gameengine/CMakeLists.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/CMakeLists.txt b/source/gameengine/CMakeLists.txt index c3c2b95c40e..5dece449120 100644 --- a/source/gameengine/CMakeLists.txt +++ b/source/gameengine/CMakeLists.txt @@ -27,7 +27,7 @@ # there are too many inter-includes so best define here if(WITH_PYTHON) - blender_include_dirs("${PYTHON_INC}") + blender_include_dirs("${PYTHON_INCLUDE_DIRS}") add_definitions(-DWITH_PYTHON) endif() |