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authorCampbell Barton <ideasman42@gmail.com>2009-05-15 07:26:53 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-05-15 07:26:53 +0400
commitb8657fd64895f9fcf7d5308b298e516c02faf110 (patch)
tree01909b4c2f38d7baef898ed4335affc772a3973e /source/gameengine/Converter/BL_ActionActuator.cpp
parente8c0440660be3523f5d6dda300158225d93145f1 (diff)
Name attributes added since 2.48a more consistently.
BL_ActionActuator::blendin -> blendIn BL_ActionActuator::end -> frameEnd BL_ActionActuator::property -> propName BL_ActionActuator::start -> frameStart BL_ActionActuator::type -> mode BL_ShapeActionActuator::blendin -> blendIn BL_ShapeActionActuator::end -> frameEnd BL_ShapeActionActuator::frameProperty -> framePropName BL_ShapeActionActuator::property -> propName BL_ShapeActionActuator::start -> frameStart BL_ShapeActionActuator::type -> mode KX_CameraActuator::xy -> useXY KX_ConstraintActuator::property -> propName KX_GameActuator::file -> fileName KX_GameObject::localScaling -> localScaling KX_GameObject::worldScaling -> worldScaling KX_IpoActuator::endFrame -> frameEnd KX_IpoActuator::startFrame -> frameStart KX_IpoActuator::type -> mode KX_RaySensor::property -> propName KX_SCA_DynamicActuator::operation -> mode KX_Scene::objects_inactive -> objectsInactive KX_SoundActuator::filename -> fileName KX_SoundActuator::type -> mode KX_TouchSensor::objectHit -> hitObject KX_TouchSensor::objectHitList -> hitObjectList KX_TouchSensor::property -> propName KX_TouchSensor::pulseCollisions -> usePulseCollision KX_VisibilityActuator::occlusion -> useOcclusion KX_VisibilityActuator::recursion -> useRecursion SCA_2DFilterActuator::passNb -> passNumber SCA_PropertyActuator::property -> propName SCA_PropertyActuator::type -> mode SCA_PropertySensor::property -> propName SCA_PropertySensor::type -> mode SCA_RandomActuator::property -> propName
Diffstat (limited to 'source/gameengine/Converter/BL_ActionActuator.cpp')
-rw-r--r--source/gameengine/Converter/BL_ActionActuator.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp
index 145cb1f22de..d0a4a87af72 100644
--- a/source/gameengine/Converter/BL_ActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ActionActuator.cpp
@@ -997,17 +997,17 @@ PyMethodDef BL_ActionActuator::Methods[] = {
};
PyAttributeDef BL_ActionActuator::Attributes[] = {
- KX_PYATTRIBUTE_FLOAT_RW("start", 0, MAXFRAMEF, BL_ActionActuator, m_startframe),
- KX_PYATTRIBUTE_FLOAT_RW("end", 0, MAXFRAMEF, BL_ActionActuator, m_endframe),
- KX_PYATTRIBUTE_FLOAT_RW("blendin", 0, MAXFRAMEF, BL_ActionActuator, m_blendin),
+ KX_PYATTRIBUTE_FLOAT_RW("frameStart", 0, MAXFRAMEF, BL_ActionActuator, m_startframe),
+ KX_PYATTRIBUTE_FLOAT_RW("frameEnd", 0, MAXFRAMEF, BL_ActionActuator, m_endframe),
+ KX_PYATTRIBUTE_FLOAT_RW("blendIn", 0, MAXFRAMEF, BL_ActionActuator, m_blendin),
KX_PYATTRIBUTE_RW_FUNCTION("action", BL_ActionActuator, pyattr_get_action, pyattr_set_action),
KX_PYATTRIBUTE_SHORT_RW("priority", 0, 100, false, BL_ActionActuator, m_priority),
KX_PYATTRIBUTE_FLOAT_RW_CHECK("frame", 0, MAXFRAMEF, BL_ActionActuator, m_localtime, CheckFrame),
- KX_PYATTRIBUTE_STRING_RW("property", 0, 31, false, BL_ActionActuator, m_propname),
- KX_PYATTRIBUTE_STRING_RW("frameProperty", 0, 31, false, BL_ActionActuator, m_framepropname),
+ KX_PYATTRIBUTE_STRING_RW("propName", 0, 31, false, BL_ActionActuator, m_propname),
+ KX_PYATTRIBUTE_STRING_RW("framePropName", 0, 31, false, BL_ActionActuator, m_framepropname),
KX_PYATTRIBUTE_BOOL_RW("useContinue", BL_ActionActuator, m_end_reset),
KX_PYATTRIBUTE_FLOAT_RW_CHECK("blendTime", 0, MAXFRAMEF, BL_ActionActuator, m_blendframe, CheckBlendTime),
- KX_PYATTRIBUTE_SHORT_RW_CHECK("type",0,100,false,BL_ActionActuator,m_playtype,CheckType),
+ KX_PYATTRIBUTE_SHORT_RW_CHECK("mode",0,100,false,BL_ActionActuator,m_playtype,CheckType),
{ NULL } //Sentinel
};