diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-05-15 07:26:53 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-05-15 07:26:53 +0400 |
commit | b8657fd64895f9fcf7d5308b298e516c02faf110 (patch) | |
tree | 01909b4c2f38d7baef898ed4335affc772a3973e /source/gameengine/Converter/BL_ActionActuator.cpp | |
parent | e8c0440660be3523f5d6dda300158225d93145f1 (diff) |
Name attributes added since 2.48a more consistently.
BL_ActionActuator::blendin -> blendIn
BL_ActionActuator::end -> frameEnd
BL_ActionActuator::property -> propName
BL_ActionActuator::start -> frameStart
BL_ActionActuator::type -> mode
BL_ShapeActionActuator::blendin -> blendIn
BL_ShapeActionActuator::end -> frameEnd
BL_ShapeActionActuator::frameProperty -> framePropName
BL_ShapeActionActuator::property -> propName
BL_ShapeActionActuator::start -> frameStart
BL_ShapeActionActuator::type -> mode
KX_CameraActuator::xy -> useXY
KX_ConstraintActuator::property -> propName
KX_GameActuator::file -> fileName
KX_GameObject::localScaling -> localScaling
KX_GameObject::worldScaling -> worldScaling
KX_IpoActuator::endFrame -> frameEnd
KX_IpoActuator::startFrame -> frameStart
KX_IpoActuator::type -> mode
KX_RaySensor::property -> propName
KX_SCA_DynamicActuator::operation -> mode
KX_Scene::objects_inactive -> objectsInactive
KX_SoundActuator::filename -> fileName
KX_SoundActuator::type -> mode
KX_TouchSensor::objectHit -> hitObject
KX_TouchSensor::objectHitList -> hitObjectList
KX_TouchSensor::property -> propName
KX_TouchSensor::pulseCollisions -> usePulseCollision
KX_VisibilityActuator::occlusion -> useOcclusion
KX_VisibilityActuator::recursion -> useRecursion
SCA_2DFilterActuator::passNb -> passNumber
SCA_PropertyActuator::property -> propName
SCA_PropertyActuator::type -> mode
SCA_PropertySensor::property -> propName
SCA_PropertySensor::type -> mode
SCA_RandomActuator::property -> propName
Diffstat (limited to 'source/gameengine/Converter/BL_ActionActuator.cpp')
-rw-r--r-- | source/gameengine/Converter/BL_ActionActuator.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp index 145cb1f22de..d0a4a87af72 100644 --- a/source/gameengine/Converter/BL_ActionActuator.cpp +++ b/source/gameengine/Converter/BL_ActionActuator.cpp @@ -997,17 +997,17 @@ PyMethodDef BL_ActionActuator::Methods[] = { }; PyAttributeDef BL_ActionActuator::Attributes[] = { - KX_PYATTRIBUTE_FLOAT_RW("start", 0, MAXFRAMEF, BL_ActionActuator, m_startframe), - KX_PYATTRIBUTE_FLOAT_RW("end", 0, MAXFRAMEF, BL_ActionActuator, m_endframe), - KX_PYATTRIBUTE_FLOAT_RW("blendin", 0, MAXFRAMEF, BL_ActionActuator, m_blendin), + KX_PYATTRIBUTE_FLOAT_RW("frameStart", 0, MAXFRAMEF, BL_ActionActuator, m_startframe), + KX_PYATTRIBUTE_FLOAT_RW("frameEnd", 0, MAXFRAMEF, BL_ActionActuator, m_endframe), + KX_PYATTRIBUTE_FLOAT_RW("blendIn", 0, MAXFRAMEF, BL_ActionActuator, m_blendin), KX_PYATTRIBUTE_RW_FUNCTION("action", BL_ActionActuator, pyattr_get_action, pyattr_set_action), KX_PYATTRIBUTE_SHORT_RW("priority", 0, 100, false, BL_ActionActuator, m_priority), KX_PYATTRIBUTE_FLOAT_RW_CHECK("frame", 0, MAXFRAMEF, BL_ActionActuator, m_localtime, CheckFrame), - KX_PYATTRIBUTE_STRING_RW("property", 0, 31, false, BL_ActionActuator, m_propname), - KX_PYATTRIBUTE_STRING_RW("frameProperty", 0, 31, false, BL_ActionActuator, m_framepropname), + KX_PYATTRIBUTE_STRING_RW("propName", 0, 31, false, BL_ActionActuator, m_propname), + KX_PYATTRIBUTE_STRING_RW("framePropName", 0, 31, false, BL_ActionActuator, m_framepropname), KX_PYATTRIBUTE_BOOL_RW("useContinue", BL_ActionActuator, m_end_reset), KX_PYATTRIBUTE_FLOAT_RW_CHECK("blendTime", 0, MAXFRAMEF, BL_ActionActuator, m_blendframe, CheckBlendTime), - KX_PYATTRIBUTE_SHORT_RW_CHECK("type",0,100,false,BL_ActionActuator,m_playtype,CheckType), + KX_PYATTRIBUTE_SHORT_RW_CHECK("mode",0,100,false,BL_ActionActuator,m_playtype,CheckType), { NULL } //Sentinel }; |