diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-01-07 21:36:47 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-01-07 21:36:47 +0300 |
commit | 8f21a43535cb200c0569566a1b012aec883aa53c (patch) | |
tree | e41eeff28b248000af473053c59990eb3497bf3a /source/gameengine/Converter/BL_ActionActuator.cpp | |
parent | a601fd889331c319803daa7505c2c8016f15a47f (diff) |
split BKE_utildefines.h, now it only has blender specific defines like GS() MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
Diffstat (limited to 'source/gameengine/Converter/BL_ActionActuator.cpp')
-rw-r--r-- | source/gameengine/Converter/BL_ActionActuator.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp index 39e3e87708e..12b150554a8 100644 --- a/source/gameengine/Converter/BL_ActionActuator.cpp +++ b/source/gameengine/Converter/BL_ActionActuator.cpp @@ -39,16 +39,17 @@ #include "BL_SkinDeformer.h" #include "KX_GameObject.h" #include "STR_HashedString.h" +#include "MEM_guardedalloc.h" #include "DNA_nla_types.h" -#include "BKE_action.h" #include "DNA_action_types.h" #include "DNA_armature_types.h" #include "DNA_scene_types.h" -#include "MEM_guardedalloc.h" #include "BLI_blenlib.h" #include "BLI_math.h" +#include "BLI_utildefines.h" #include "MT_Matrix4x4.h" #include "BKE_utildefines.h" +#include "BKE_action.h" #include "FloatValue.h" #include "PyObjectPlus.h" #include "KX_PyMath.h" |