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authorCampbell Barton <ideasman42@gmail.com>2012-03-09 04:41:09 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-09 04:41:09 +0400
commit4f7bdc59d31e94bc97955c1efeef2a8fce0c8ecd (patch)
tree7e0a36829cf52ff260821ce02716727052b95d32 /source/gameengine/Converter/BL_ActionActuator.cpp
parent27d43f3fd3a6fbda95cdb87e4672fe34f19c2205 (diff)
style cleanup: spelling.
also remove large, duplicate comments from sunsky.h
Diffstat (limited to 'source/gameengine/Converter/BL_ActionActuator.cpp')
-rw-r--r--source/gameengine/Converter/BL_ActionActuator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp
index b06d85f2356..28b03b56370 100644
--- a/source/gameengine/Converter/BL_ActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ActionActuator.cpp
@@ -370,7 +370,7 @@ PyObject* BL_ActionActuator::PyGetChannel(PyObject* value)
obj->GetPose(&m_pose); /* Get the underlying pose from the armature */
}
- // get_pose_channel accounts for NULL pose, run on both incase one exists but
+ // get_pose_channel accounts for NULL pose, run on both in case one exists but
// the channel doesnt
if( !(pchan=get_pose_channel(m_userpose, string)) &&
!(pchan=get_pose_channel(m_pose, string)) )