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authorCampbell Barton <ideasman42@gmail.com>2009-04-22 18:42:00 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-04-22 18:42:00 +0400
commit5553d2c0142539c754575ce471c2676e0d5dff34 (patch)
tree7842bd82afbc5cf797594dbee03fb881039e37b9 /source/gameengine/Converter/BL_ActionActuator.cpp
parenta8592d09d0173bab0e3eb66a315146e164cf14a4 (diff)
BGE C++ API
PyObjectPlus::ProcessReplica() is now called when any of its subclasses are replicated. This is important because PyObjectPlus::ProcessReplica() NULL's the 'm_proxy' python pointer I added recently. Without this a replicated subclass of PyObjectPlus could have an invalid pointer (crashing the BGE). This change also means CValue::AddDataToReplica() can be moved into CValue::ProcessReplica() since ProcessReplica is always called.
Diffstat (limited to 'source/gameengine/Converter/BL_ActionActuator.cpp')
-rw-r--r--source/gameengine/Converter/BL_ActionActuator.cpp9
1 files changed, 3 insertions, 6 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp
index 3002005ae3f..e06008ff891 100644
--- a/source/gameengine/Converter/BL_ActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ActionActuator.cpp
@@ -66,9 +66,9 @@ BL_ActionActuator::~BL_ActionActuator()
game_free_pose(m_blendpose);
}
-void BL_ActionActuator::ProcessReplica(){
-// bPose *oldpose = m_pose;
-// bPose *oldbpose = m_blendpose;
+void BL_ActionActuator::ProcessReplica()
+{
+ SCA_IActuator::ProcessReplica();
m_pose = NULL;
m_blendpose = NULL;
@@ -84,9 +84,6 @@ void BL_ActionActuator::SetBlendTime (float newtime){
CValue* BL_ActionActuator::GetReplica() {
BL_ActionActuator* replica = new BL_ActionActuator(*this);//m_float,GetName());
replica->ProcessReplica();
-
- // this will copy properties and so on...
- CValue::AddDataToReplica(replica);
return replica;
}