diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-04-22 18:42:00 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-04-22 18:42:00 +0400 |
commit | 5553d2c0142539c754575ce471c2676e0d5dff34 (patch) | |
tree | 7842bd82afbc5cf797594dbee03fb881039e37b9 /source/gameengine/Converter/BL_ActionActuator.cpp | |
parent | a8592d09d0173bab0e3eb66a315146e164cf14a4 (diff) |
BGE C++ API
PyObjectPlus::ProcessReplica() is now called when any of its subclasses are replicated.
This is important because PyObjectPlus::ProcessReplica() NULL's the 'm_proxy' python pointer I added recently.
Without this a replicated subclass of PyObjectPlus could have an invalid pointer (crashing the BGE).
This change also means CValue::AddDataToReplica() can be moved into CValue::ProcessReplica() since ProcessReplica is always called.
Diffstat (limited to 'source/gameengine/Converter/BL_ActionActuator.cpp')
-rw-r--r-- | source/gameengine/Converter/BL_ActionActuator.cpp | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp index 3002005ae3f..e06008ff891 100644 --- a/source/gameengine/Converter/BL_ActionActuator.cpp +++ b/source/gameengine/Converter/BL_ActionActuator.cpp @@ -66,9 +66,9 @@ BL_ActionActuator::~BL_ActionActuator() game_free_pose(m_blendpose); } -void BL_ActionActuator::ProcessReplica(){ -// bPose *oldpose = m_pose; -// bPose *oldbpose = m_blendpose; +void BL_ActionActuator::ProcessReplica() +{ + SCA_IActuator::ProcessReplica(); m_pose = NULL; m_blendpose = NULL; @@ -84,9 +84,6 @@ void BL_ActionActuator::SetBlendTime (float newtime){ CValue* BL_ActionActuator::GetReplica() { BL_ActionActuator* replica = new BL_ActionActuator(*this);//m_float,GetName()); replica->ProcessReplica(); - - // this will copy properties and so on... - CValue::AddDataToReplica(replica); return replica; } |