diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-06-19 20:27:01 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2009-06-19 20:27:01 +0400 |
commit | c3b8db4833fe561ce8803af1619a4f1eb5f0c3b6 (patch) | |
tree | ac16a1de5d83c336e9bdaca04ba51371e8de3721 /source/gameengine/Converter/BL_ActionActuator.cpp | |
parent | 6c139156cf2b47ea9d8e7606204205cb01d4ad21 (diff) |
BGE: allow action blending by bringing back blend_poses() as game_blend_poses, the new animation system doesnt use it but doesnt have a replacement function so it can be kept for the BGE only.
Diffstat (limited to 'source/gameengine/Converter/BL_ActionActuator.cpp')
-rw-r--r-- | source/gameengine/Converter/BL_ActionActuator.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp index 131d48aed4f..c0d28d28bda 100644 --- a/source/gameengine/Converter/BL_ActionActuator.cpp +++ b/source/gameengine/Converter/BL_ActionActuator.cpp @@ -409,7 +409,7 @@ bool BL_ActionActuator::Update(double curtime, bool frame) /* Find percentages */ newweight = (m_blendframe/(float)m_blendin); - // XXX blend_poses(m_pose, m_blendpose, 1.0 - newweight, ACTSTRIPMODE_BLEND); + game_blend_poses(m_pose, m_blendpose, 1.0 - newweight); /* Increment current blending percentage */ m_blendframe = (curtime - m_blendstart)*KX_KetsjiEngine::GetAnimFrameRate(); |