diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-04-03 18:51:06 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-04-03 18:51:06 +0400 |
commit | fd2b1156783d52dbb7c93c53fe008d9e14cbffdd (patch) | |
tree | 3578443cee384e883450b35480244a0c46aaf34b /source/gameengine/Converter/BL_ActionActuator.cpp | |
parent | e30cb79aaa8d9a25b66c57aa08fb79bf591b6be4 (diff) |
Python BGE API
- Initialize python types with PyType_Ready, which adds methods to the type dictionary.
- use Pythons get/setattro (uses a python string for the attribute rather then char*). Using basic C strings seems nice but internally python converts them to python strings and discards them for most functions that accept char arrays.
- Method lookups use the PyTypes dictionary (should be faster then Py_FindMethod)
- Renamed __getattr -> py_base_getattro, _getattr -> py_getattro, __repr -> py_base_repr, py_delattro, py_getattro_self etc.
From here is possible to put all the parent classes methods into each python types dictionary to avoid nested lookups (api has 4 levels of lookups in some places), tested this but its not ready yet.
Simple tests for getting a method within a loop show this to be between 0.5 and 3.2x faster then using Py_FindMethod()
Diffstat (limited to 'source/gameengine/Converter/BL_ActionActuator.cpp')
-rw-r--r-- | source/gameengine/Converter/BL_ActionActuator.cpp | 32 |
1 files changed, 19 insertions, 13 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp index 88f75eac1d5..943bb68f6f2 100644 --- a/source/gameengine/Converter/BL_ActionActuator.cpp +++ b/source/gameengine/Converter/BL_ActionActuator.cpp @@ -965,18 +965,21 @@ KX_PYMETHODDEF_DOC(BL_ActionActuator, setChannel, /* ------------------------------------------------------------------------- */ PyTypeObject BL_ActionActuator::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "BL_ActionActuator", sizeof(BL_ActionActuator), 0, PyDestructor, 0, - __getattr, - __setattr, 0, - __repr, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0, + 0, + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, Methods }; @@ -1032,17 +1035,20 @@ PyAttributeDef BL_ActionActuator::Attributes[] = { { NULL } //Sentinel }; -PyObject* BL_ActionActuator::_getattr(const char *attr) { - if (!strcmp(attr, "action")) +PyObject* BL_ActionActuator::py_getattro(PyObject *attr) { + char *attr_str= PyString_AsString(attr); + if (!strcmp(attr_str, "action")) return PyString_FromString(m_action->id.name+2); - PyObject* object = _getattr_self(Attributes, this, attr); + + PyObject* object = py_getattro_self(Attributes, this, attr); if (object != NULL) return object; - _getattr_up(SCA_IActuator); + py_getattro_up(SCA_IActuator); } -int BL_ActionActuator::_setattr(const char *attr, PyObject* value) { - if (!strcmp(attr, "action")) +int BL_ActionActuator::py_setattro(PyObject *attr, PyObject* value) { + char *attr_str= PyString_AsString(attr); + if (!strcmp(attr_str, "action")) { if (!PyString_Check(value)) { @@ -1072,8 +1078,8 @@ int BL_ActionActuator::_setattr(const char *attr, PyObject* value) { m_action = action; return 0; } - int ret = _setattr_self(Attributes, this, attr, value); + int ret = py_setattro_self(Attributes, this, attr, value); if (ret >= 0) return ret; - return SCA_IActuator::_setattr(attr, value); + return SCA_IActuator::py_setattro(attr, value); }
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